【发布时间】:2017-09-12 06:25:53
【问题描述】:
我似乎对它的绘图顺序或类似的东西有一些问题。
我使用顶点颜色。
如果我再次将底部顶点的 alpha 设置为 1,我仍然会在柱子的顶部遇到绘制问题。
如果我将队列设置为不透明,它会正确呈现,但是 alpha 会呈现为白色(预计不透明队列中没有透明度)
Shader "Custom/VertexColors2" {
Properties {
_Color ("Color", Color) = (0,0,0,0)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_GridTex ("Grid Texture", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
CGPROGRAM
#pragma surface surf Standard alpha
#pragma target 3.5
sampler2D _MainTex;
sampler2D _GridTex;
struct Input {
float2 uv_MainTex;
float4 color : COLOR;
float3 worldPos;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
float2 gridUV = IN.worldPos.xz;
gridUV.x *= 1 / (4 * 8.66025404);
gridUV.y *= 1 / (2 * 15.0);
fixed4 grid = tex2D(_GridTex, gridUV);
o.Albedo = c.rgb * IN.color * grid;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = IN.color.a;
}
ENDCG
}
FallBack "Standard"
}
【问题讨论】:
标签: unity3d hlsl vertex-shader cg