【发布时间】:2021-01-29 19:32:54
【问题描述】:
如果我有一个金属着色器语言的结构:
如何访问单个结构(如 float2)元素并翻转它们的顺序?
const float2 sampledCameraPoint = cameraSamplePatternBuffer[vertexID]; // (has x and y)
const float2 flipped = float2(?, ?) // how to get (sampledCameraPoint.y, sampledCameraPoint.x)?
【问题讨论】: