【发布时间】:2016-04-17 23:40:41
【问题描述】:
我的简单游戏理念坚持一个节点的大小增长,达到一定大小,然后回到其原始大小并循环。我有它,所以一旦我触摸屏幕,就会触发。我想要它,所以在我第一次触摸它并触摸它一秒钟后,即使它处于增大或减小的中间,我也希望它切换到它正在执行的相反动作。例如,如果它的大小增加并且我在它死亡之前点击它,它无论如何都会减小......这是我的代码。我需要做什么?干杯!
import SpriteKit
类 GameScene:SKScene、SKPhysicsContactDelegate {
let player = SKSpriteNode(color: .blackColor(), size: CGSize(width: 50, height: 50))
override func didMoveToView(view: SKView) {
backgroundColor = UIColor.whiteColor()
self.player.position = CGPoint(x: self.frame.width / 2, y: self.frame.height / 2)
addChild(self.player)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
//SCALE//
let scaleUp = SKAction.scaleTo(6.0, duration: 1)
let scaleDown = SKAction.scaleTo(1.0, duration: 1)
let scaleUpGroup = SKAction.group([scaleUp])
let scaleDownGroup = SKAction.group([scaleDown])
let scaleUpAndDownSequence = SKAction.sequence([scaleUpGroup, scaleDownGroup])
let loop = SKAction.repeatActionForever(scaleUpAndDownSequence)
self.player.runAction(loop, withKey: "scalingUpAndDown")
}
}
【问题讨论】:
标签: sprite-kit swift2