【发布时间】:2015-10-21 18:20:23
【问题描述】:
当两个精灵节点发生碰撞时,我想为我的游戏制作动画。所以我创建了这个函数:
func contactEntreMeteorites(Meteorites : SKSpriteNode , Meteorites2 : SKSpriteNode){
Meteorites.removeFromParent()
Meteorites2.removeFromParent()
let ExplosionTexture1 = SKTexture(imageNamed: "Explosion1.png")
let ExplosionTexture2 = SKTexture(imageNamed: "Explosion2.png")
let ExplosionTexture3 = SKTexture(imageNamed: "Explosion3.png")
let ExplosionTexture4 = SKTexture(imageNamed: "Explosion4.png")
let ExplosionTexture5 = SKTexture(imageNamed: "Explosion5.png")
let ExplosionTexture6 = SKTexture(imageNamed: "Explosion6.png")
let ExplosionTexture7 = SKTexture(imageNamed: "Explosion7.png")
let ExplosionTexture8 = SKTexture(imageNamed: "Explosion8.png")
let ExplosionTexture9 = SKTexture(imageNamed: "Explosion9.png")
let ExplosionTexture10 = SKTexture(imageNamed: "Explosion10.png")
let ExplosionTexture11 = SKTexture(imageNamed: "Explosion11.png")
let ExplosionTexture12 = SKTexture(imageNamed: "Explosion12.png")
let animateExplosion = SKAction.sequence([
SKAction.waitForDuration(0, withRange: 0),
SKAction.animateWithTextures([ExplosionTexture1,ExplosionTexture2,ExplosionTexture3,ExplosionTexture4,ExplosionTexture5,ExplosionTexture6,ExplosionTexture7,ExplosionTexture8,ExplosionTexture9,ExplosionTexture10,ExplosionTexture11,ExplosionTexture12 ], timePerFrame: 0.1)
])
Explosion = SKSpriteNode(texture: ExplosionTexture1)
Explosion.position = CGPointMake(Meteorites.position.x, Meteorites.position.y)
Explosion.runAction(animateExplosion)
self.addChild(Explosion)
}
这段代码运行良好,但我不知道如何在我的SKAction sequence animateExplosion 完成后删除SpriteNode“Explosion”。
感谢您的帮助 :) 对不起我的英语我是法国人 ;)
【问题讨论】:
-
你真的应该使用循环来填充纹理数组,然后将这个数组传递给
animateWithTextures。 -
如何制作这个循环?
-
类似
for var i = 1; i <= 12; i++ { explosionTextures.append(SKTexture(imageNamed: "Explosion\(i).png")) }
标签: swift sprite-kit swift2