【发布时间】:2016-08-15 22:02:12
【问题描述】:
我有一个玩家和一面墙,每当玩家走进墙壁时,它都会将其推开。墙是静态的,玩家是动态的,有人知道如何解决这个问题吗?
玩家代码:
player.texture = SKTexture(imageNamed: "player")
player.position = CGPoint(x: 0 + player.frame.width / 2,y: self.frame.height + player.frame.height / 2)
player.zPosition = 2
player.physicsBody?.affectedByGravity = true
player.physicsBody?.dynamic = true
player.physicsBody?.allowsRotation = false
player.physicsBody?.pinned = false
player.physicsBody?.mass = 0.18
player.physicsBody?.restitution = 0
移动播放器的代码:
let moveForward = SKAction.moveByX(1, y: 0, duration: 0.01)
墙码:
backWall = SKSpriteNode(imageNamed: "up")
backWall.size = CGSize(width: 70, height: 70)
backWall.position = CGPoint(x: 0 + 35, y: ground.frame.height)
backWall.zPosition = 3
backWall.physicsBody?.categoryBitMask = PhysicsCategory.backWall
backWall.physicsBody?.contactTestBitMask = PhysicsCategory.backWall
backWall.physicsBody?.collisionBitMask = PhysicsCategory.backWall
backWall.physicsBody?.dynamic = false
backWall.physicsBody?.affectedByGravity = false
backWall.physicsBody?.allowsRotation = false
backWall.physicsBody?.friction = 1.0
backWall.physicsBody = SKPhysicsBody(rectangleOfSize: backWall.size)
【问题讨论】:
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这绝对不是真的,物理学仍然适用,运动物体的速度为 0
标签: ios swift xcode sprite-kit physics