【发布时间】:2014-02-27 03:14:52
【问题描述】:
如果我在 y 方向施加 1 的冲量,球会来回弹跳而不会失去任何能量。但是,如果初始冲量为 0.5 或更低,则球在撞击墙壁时会立即失去所有能量。为什么会这样?我对 SKPhysicsBody 类的属性有很好的理解。试试这段代码,看看你的计算机上是否有同样的行为。
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.physicsWorld.gravity = CGVectorMake(0.0f, 0.0f);
SKPhysicsBody* borderBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
self.physicsBody = borderBody;
self.physicsBody.friction = 0.0f;
self.backgroundColor = [SKColor colorWithRed:0.7 green:0.7 blue:0.7 alpha:1.0];
SKShapeNode *ball = [SKShapeNode node];
CGMutablePathRef pathToDraw = CGPathCreateMutable();
[ball setStrokeColor:[UIColor blackColor]];
CGPathMoveToPoint(pathToDraw, NULL, 0, 0);
CGPathAddEllipseInRect(pathToDraw, NULL, CGRectMake(-16, -16, 32, 32));
ball.path = pathToDraw;
ball.position = CGPointMake(size.width / 2, size.height / 2);
ball.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:ball.frame.size.width/2];
ball.physicsBody.friction = 0.0f;
ball.physicsBody.restitution = 1.0f;
ball.physicsBody.linearDamping = 0.0f;
ball.physicsBody.allowsRotation = NO;
[self addChild:ball];
[ball.physicsBody applyImpulse:CGVectorMake(0, 0.5)];
}
return self;
}
【问题讨论】:
-
是的。我得到了同样的行为。
标签: ios sprite-kit