【问题标题】:End sprite kit collision immediately after first contact第一次接触后立即结束精灵套件碰撞
【发布时间】:2015-02-11 17:11:46
【问题描述】:
您好,我正在尝试改进游戏中两个节点之间碰撞的逻辑。当玩家接触硬币时,我想更新分数并隐藏节点。它工作正常,但分数在与隐藏节点的接触过程中多次更新。我想知道是否有办法只运行一次,以便分数更新一次。这是我的代码
//MARK: SKPhysicsContactDelegate methods
func didBeginContact(contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask == userCategory) && (contact.bodyB.categoryBitMask == objectCategory) {
gameOver = 1
movingObjects.speed = 0
presentGameOverView()
}
if (contact.bodyA.categoryBitMask == userCategory) && (contact.bodyB.categoryBitMask == coinCategory) {
coinSound()
contact.bodyB.node?.hidden = true
score = score + 1
println(score)
}
}
【问题讨论】:
标签:
iphone
swift
ios8
sprite-kit
【解决方案1】:
你可以在增加分数之前检查节点是否隐藏。
func didBeginContact(contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask == userCategory) && (contact.bodyB.categoryBitMask == objectCategory) {
gameOver = 1
movingObjects.speed = 0
presentGameOverView()
}
if (contact.bodyA.categoryBitMask == userCategory) && (contact.bodyB.categoryBitMask == coinCategory) {
if !contact.bodyB.node?.hidden // Added line
{
coinSound()
contact.bodyB.node?.hidden = true
score = score + 1
println(score)
}
}
}
从父级移除它
func didBeginContact(contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask == userCategory) && (contact.bodyB.categoryBitMask == objectCategory) {
gameOver = 1
movingObjects.speed = 0
presentGameOverView()
}
if (contact.bodyA.categoryBitMask == userCategory) && (contact.bodyB.categoryBitMask == coinCategory) {
if contact.bodyB.node?.parent != nil {
coinSound()
contact.bodyB.node?.removeFromParent()
score = score + 1
println(score)
}
}
}