CGPath 或 CGMutablePath 是一个非常简单的数据结构。它是一个路径元素数组。每个路径元素是 move、line、cubicCurve、curve 或 closeSubpath 操作 0 到 3 点。就这样。没有其他属性或变体。
因此,将路径转换为路径元素数组 (struct PathElement) 然后将其编码为 JSON 非常简单。它生成的 JSON 可以使用任何编程语言轻松读取,并且适用于许多图形系统(包括 iOS/macOS Quartz、Postscript、PDF、Windows GDI+)。
以下示例代码的输出由打印的CGMutablePath、生成的 JSON 和从 JSON 恢复的路径组成:
Path 0x10100d960:
moveto (10, 10)
lineto (30, 30)
quadto (100, 100) (200, 200)
curveto (150, 120) (100, 350) (20, 400)
closepath
moveto (200, 200)
lineto (230, 230)
lineto (260, 210)
closepath
[
{
"type" : 0,
"points" : [
[
10,
10
]
]
},
{
"type" : 1,
"points" : [
[
30,
30
]
]
},
{
"type" : 2,
"points" : [
[
100,
100
],
[
200,
200
]
]
},
{
"type" : 3,
"points" : [
[
150,
120
],
[
100,
350
],
[
20,
400
]
]
},
{
"type" : 4
},
{
"type" : 0,
"points" : [
[
200,
200
]
]
},
{
"type" : 1,
"points" : [
[
230,
230
]
]
},
{
"type" : 1,
"points" : [
[
260,
210
]
]
},
{
"type" : 4
}
]
Path 0x10100bd20:
moveto (10, 10)
lineto (30, 30)
quadto (100, 100) (200, 200)
curveto (150, 120) (100, 350) (20, 400)
closepath
moveto (200, 200)
lineto (230, 230)
lineto (260, 210)
closepath
示例代码:
import Foundation
var path = CGMutablePath()
path.move(to: CGPoint(x: 10, y: 10))
path.addLine(to: CGPoint(x: 30, y: 30))
path.addQuadCurve(to: CGPoint(x: 200, y: 200), control: CGPoint(x: 100, y: 100))
path.addCurve(to: CGPoint(x: 20, y: 400), control1: CGPoint(x: 150, y: 120), control2: CGPoint(x: 100, y: 350))
path.closeSubpath()
path.move(to: CGPoint(x: 200, y: 200))
path.addLine(to: CGPoint(x: 230, y: 230))
path.addLine(to: CGPoint(x: 260, y: 210))
path.closeSubpath()
print(path)
let jsonData = encode(path: path)
let jsonString = String(data: jsonData, encoding: .utf8)!
print(jsonString)
print("")
let restoredPath = try! decode(data: jsonData)
print(restoredPath)
func encode(path: CGPath) -> Data {
var elements = [PathElement]()
path.applyWithBlock() { elem in
let elementType = elem.pointee.type
let n = numPoints(forType: elementType)
var points: Array<CGPoint>?
if n > 0 {
points = Array(UnsafeBufferPointer(start: elem.pointee.points, count: n))
}
elements.append(PathElement(type: Int(elementType.rawValue), points: points))
}
do {
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
return try encoder.encode(elements)
} catch {
return Data()
}
}
func decode(data: Data) throws -> CGPath {
let decoder = JSONDecoder()
let elements = try decoder.decode([PathElement].self, from: data)
let path = CGMutablePath()
for elem in elements {
switch elem.type {
case 0:
path.move(to: elem.points![0])
case 1:
path.addLine(to: elem.points![0])
case 2:
path.addQuadCurve(to: elem.points![1], control: elem.points![0])
case 3:
path.addCurve(to: elem.points![2], control1: elem.points![0], control2: elem.points![1])
case 4:
path.closeSubpath()
default:
break
}
}
return path
}
func numPoints(forType type: CGPathElementType) -> Int
{
var n = 0
switch type {
case .moveToPoint:
n = 1
case .addLineToPoint:
n = 1
case .addQuadCurveToPoint:
n = 2
case .addCurveToPoint:
n = 3
case .closeSubpath:
n = 0
default:
n = 0
}
return n
}
struct PathElement: Codable {
var type: Int
var points: Array<CGPoint>?
}