【发布时间】:2016-07-01 22:33:46
【问题描述】:
所以,我正在创建一个游戏,我正在尝试为英雄编写物理边界,这样他就不会在发布时从地板上掉下来,哈哈,所以我实现了我的场景,我正在尝试创建一个 alpha在我的“desertForeground”上掩盖纹理物理体,我没有收到任何错误,但是它一直在崩溃,我收到这个错误,调试并没有告诉我太多,它基本上只是说无效指令,但没有告诉我为什么是错的。 谁能帮帮我?我对快速编码物理体很陌生
import SpriteKit
enum BodyType:UInt32 {
case hero = 01
case bullet1 = 010
case enemy1 = 0100
case enemy2 = 01000
case enemy3 = 010000
case desertForegroundCase = 02
}
class GameScene: SKScene, SKPhysicsContactDelegate {
let desertBackground = SKSpriteNode (imageNamed: "RZ-
DesertBackground.png")
let desertForeground = SKSpriteNode (imageNamed: "RZ-
DesertForeground.png")
let desertgully = SKSpriteNode (imageNamed: "RZ-DesertGully.png")
override func didMoveToView(view: SKView) {
CreateScene()
}
func CreateScene (){
desertForeground.position = CGPoint(x: 570 , y: 102)
desertForeground.size = CGSize (width: 1136, height: 200)
desertForeground.zPosition = 1
let desertForegroundTexture = SKTexture()
let desertForegroundBody = SKPhysicsBody(texture:
desertForegroundTexture, size: CGSize(width: 1136, height: 200))
desertForeground.texture = desertForegroundTexture
desertForegroundBody.dynamic = true
desertForegroundBody.affectedByGravity = false
desertForegroundBody.allowsRotation = false
desertForegroundBody.categoryBitMask =
BodyType.desertForegroundCase.rawValue
desertForegroundBody.contactTestBitMask = BodyType.enemy1.rawValue
| BodyType.enemy2.rawValue | BodyType.enemy3.rawValue |
BodyType.soldierL.rawValue | BodyType.soldierT.rawValue
desertForeground.physicsBody = desertForegroundBody
}
}
【问题讨论】:
标签: sprite-kit game-physics mask skphysicsbody