【发布时间】:2013-10-13 09:00:12
【问题描述】:
我正在尝试在两个 SKPhysicsBodies 之间创建简单的关节。但是,他们的行为很奇怪。 我很清楚锚点应该在场景坐标上。请查看随附的源代码。
例如,这是在矩形上附加一个小正方形后的固定关节结果。
-(void)createFixedJointOnScene:(SKScene*)scene
{
//Adding Rectangle
SKSpriteNode* backBone = [[SKSpriteNode alloc] initWithColor:[UIColor whiteColor] size:CGSizeMake(20, 200)];
backBone.position = CGPointMake(CGRectGetWidth(self.frame)/2.0, CGRectGetHeight(self.frame)/2.0);
backBone.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:backBone.size];
backBone.physicsBody.categoryBitMask = GFPhysicsCategoryRectangle;
backBone.physicsBody.collisionBitMask = GFPhysicsCategoryWorld;
[scene addChild:backBone];
//Adding Square
SKSpriteNode* head = [[SKSpriteNode alloc] initWithColor:[SKColor grayColor] size:CGSizeMake(40, 40)];
head.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:head.size];
head.position = CGPointMake(backBone.position.x, backBone.position.y-40);
head.physicsBody.categoryBitMask = GFPhysicsCategorySquare;
head.physicsBody.collisionBitMask = GFPhysicsCategoryWorld;
[scene addChild:head];
//Pinning Rectangle and Square
NSLog(@"Head position %@", NSStringFromCGPoint(head.position));
SKPhysicsJointFixed* pin =[SKPhysicsJointFixed jointWithBodyA:backBone.physicsBody bodyB:head.physicsBody anchor:head.position];
[self.physicsWorld addJoint:pin];
}
https://dl.dropboxusercontent.com/u/62559842/PhysicsTest.zip
谢谢。
【问题讨论】:
-
@Bavan:我已经使用您的代码连接到 SpriteNodes。但它改变了我的 spritenode 的位置。你能帮帮我吗?
标签: objective-c ios7 physics sprite-kit skphysicsbody