【发布时间】:2016-02-09 01:12:47
【问题描述】:
我正在尝试合并图像和视频。我让它们组合和导出,但是它是侧向旋转的。
对于大量代码粘贴,我们深表歉意。我已经看到了有关将转换应用于compositionVideoTrack.preferredTransform 的答案,但是这无济于事。添加到AVMutableVideoCompositionInstruction 也无济于事。
我觉得这个区域是事情开始出错的地方。在这里:
// I feel like this loading here is the problem
let videoTrack = videoAsset.tracksWithMediaType(AVMediaTypeVideo)[0]
// because it makes our parentLayer and videoLayer sizes wrong
let videoSize = videoTrack.naturalSize
// this is returning 1920x1080, so it is rotating the video
print("\(videoSize.width) , \(videoSize.height)")
所以到这里我们的帧大小对于该方法的其余部分是错误的。现在,当我们尝试创建覆盖图像层时,框架不正确:
let aLayer = CALayer()
aLayer.contents = UIImage(named: "OverlayTestImageOverlay")?.CGImage
aLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height)
aLayer.opacity = 1
这是我的完整方法。
func combineImageVid() {
let path = NSBundle.mainBundle().pathForResource("SampleMovie", ofType:"MOV")
let fileURL = NSURL(fileURLWithPath: path!)
let videoAsset = AVURLAsset(URL: fileURL)
let mixComposition = AVMutableComposition()
let compositionVideoTrack = mixComposition.addMutableTrackWithMediaType(AVMediaTypeVideo, preferredTrackID: kCMPersistentTrackID_Invalid)
var clipVideoTrack = videoAsset.tracksWithMediaType(AVMediaTypeVideo)
do {
try compositionVideoTrack.insertTimeRange(CMTimeRangeMake(kCMTimeZero, videoAsset.duration), ofTrack: clipVideoTrack[0], atTime: kCMTimeZero)
}
catch _ {
print("failed to insertTimeRange")
}
compositionVideoTrack.preferredTransform = videoAsset.preferredTransform
// I feel like this loading here is the problem
let videoTrack = videoAsset.tracksWithMediaType(AVMediaTypeVideo)[0]
// because it makes our parentLayer and videoLayer sizes wrong
let videoSize = videoTrack.naturalSize
// this is returning 1920x1080, so it is rotating the video
print("\(videoSize.width) , \(videoSize.height)")
let aLayer = CALayer()
aLayer.contents = UIImage(named: "OverlayTestImageOverlay")?.CGImage
aLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height)
aLayer.opacity = 1
let parentLayer = CALayer()
let videoLayer = CALayer()
parentLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height)
videoLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height)
parentLayer.addSublayer(videoLayer)
parentLayer.addSublayer(aLayer)
let videoComp = AVMutableVideoComposition()
videoComp.renderSize = videoSize
videoComp.frameDuration = CMTimeMake(1, 30)
videoComp.animationTool = AVVideoCompositionCoreAnimationTool(postProcessingAsVideoLayer: videoLayer, inLayer: parentLayer)
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, mixComposition.duration)
let mixVideoTrack = mixComposition.tracksWithMediaType(AVMediaTypeVideo)[0]
mixVideoTrack.preferredTransform = CGAffineTransformMakeRotation(CGFloat(M_PI * 90.0 / 180))
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: mixVideoTrack)
instruction.layerInstructions = [layerInstruction]
videoComp.instructions = [instruction]
// create new file to receive data
let dirPaths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let docsDir: AnyObject = dirPaths[0]
let movieFilePath = docsDir.stringByAppendingPathComponent("result.mov")
let movieDestinationUrl = NSURL(fileURLWithPath: movieFilePath)
do {
try NSFileManager.defaultManager().removeItemAtPath(movieFilePath)
}
catch _ {}
// use AVAssetExportSession to export video
let assetExport = AVAssetExportSession(asset: mixComposition, presetName:AVAssetExportPresetHighestQuality)
assetExport?.videoComposition = videoComp
assetExport!.outputFileType = AVFileTypeQuickTimeMovie
assetExport!.outputURL = movieDestinationUrl
assetExport!.exportAsynchronouslyWithCompletionHandler({
switch assetExport!.status{
case AVAssetExportSessionStatus.Failed:
print("failed \(assetExport!.error)")
case AVAssetExportSessionStatus.Cancelled:
print("cancelled \(assetExport!.error)")
default:
print("Movie complete")
// play video
NSOperationQueue.mainQueue().addOperationWithBlock({ () -> Void in
print(movieDestinationUrl)
})
}
})
}
我尝试添加这两种方法来旋转视频:
class func videoCompositionInstructionForTrack(track: AVCompositionTrack, asset: AVAsset) -> AVMutableVideoCompositionLayerInstruction {
let instruction = AVMutableVideoCompositionLayerInstruction(assetTrack: track)
let assetTrack = asset.tracksWithMediaType(AVMediaTypeVideo)[0]
let transform = assetTrack.preferredTransform
let assetInfo = orientationFromTransform(transform)
var scaleToFitRatio = UIScreen.mainScreen().bounds.width / assetTrack.naturalSize.width
if assetInfo.isPortrait {
scaleToFitRatio = UIScreen.mainScreen().bounds.width / assetTrack.naturalSize.height
let scaleFactor = CGAffineTransformMakeScale(scaleToFitRatio, scaleToFitRatio)
instruction.setTransform(CGAffineTransformConcat(assetTrack.preferredTransform, scaleFactor),
atTime: kCMTimeZero)
} else {
let scaleFactor = CGAffineTransformMakeScale(scaleToFitRatio, scaleToFitRatio)
var concat = CGAffineTransformConcat(CGAffineTransformConcat(assetTrack.preferredTransform, scaleFactor), CGAffineTransformMakeTranslation(0, UIScreen.mainScreen().bounds.width / 2))
if assetInfo.orientation == .Down {
let fixUpsideDown = CGAffineTransformMakeRotation(CGFloat(M_PI))
let windowBounds = UIScreen.mainScreen().bounds
let yFix = assetTrack.naturalSize.height + windowBounds.height
let centerFix = CGAffineTransformMakeTranslation(assetTrack.naturalSize.width, yFix)
concat = CGAffineTransformConcat(CGAffineTransformConcat(fixUpsideDown, centerFix), scaleFactor)
}
instruction.setTransform(concat, atTime: kCMTimeZero)
}
return instruction
}
class func orientationFromTransform(transform: CGAffineTransform) -> (orientation: UIImageOrientation, isPortrait: Bool) {
var assetOrientation = UIImageOrientation.Up
var isPortrait = false
if transform.a == 0 && transform.b == 1.0 && transform.c == -1.0 && transform.d == 0 {
assetOrientation = .Right
isPortrait = true
} else if transform.a == 0 && transform.b == -1.0 && transform.c == 1.0 && transform.d == 0 {
assetOrientation = .Left
isPortrait = true
} else if transform.a == 1.0 && transform.b == 0 && transform.c == 0 && transform.d == 1.0 {
assetOrientation = .Up
} else if transform.a == -1.0 && transform.b == 0 && transform.c == 0 && transform.d == -1.0 {
assetOrientation = .Down
}
return (assetOrientation, isPortrait)
}
更新后的我的combineImageVid() 方法添加了这个
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, mixComposition.duration)
let mixVideoTrack = mixComposition.tracksWithMediaType(AVMediaTypeVideo)[0]
//let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: mixVideoTrack)
//layerInstruction.setTransform(videoAsset.preferredTransform, atTime: kCMTimeZero)
let layerInstruction = videoCompositionInstructionForTrack(compositionVideoTrack, asset: videoAsset)
这给了我这个输出:
所以我越来越接近了,但我觉得由于轨道最初加载的方式错误,我需要解决那里的问题。另外,我不知道为什么现在有巨大的黑匣子。我想这可能是由于我的图像层在此处获取了加载的视频资产的边界:
aLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height)
但是,将其更改为较小的宽度/高度并没有什么不同。然后我想添加一个裁剪记录来摆脱黑色方块,但这也不起作用:(
遵循 Allens 不使用这两种方法的建议:
class func videoCompositionInstructionForTrack(track: AVCompositionTrack, asset: AVAsset) -> AVMutableVideoCompositionLayerInstruction
class func orientationFromTransform(transform: CGAffineTransform) -> (orientation: UIImageOrientation, isPortrait: Bool)
但是将我原来的方法更新为如下所示:
videoLayer.frame = CGRectMake(0, 0, videoSize.height, videoSize.width) //notice the switched width and height
...
videoComp.renderSize = CGSizeMake(videoSize.height,videoSize.width) //this make the final video in portrait
...
layerInstruction.setTransform(videoTrack.preferredTransform, atTime: kCMTimeZero) //important piece of information let composition know you want to rotate the original video in output
我们已经非常接近了,但是现在问题似乎是编辑renderSize。如果我将其更改为横向大小以外的任何内容,我会得到:
【问题讨论】:
-
此链接可能对您有所帮助stackoverflow.com/questions/10034337/…
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我也试过了 :( 不过我很欣赏这个建议。
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你可以尝试在 combineImageVid() 方法中更改它吗 --- compositionVideoTrack.preferredTransform = CGAffineTransformMakeRotation(M_PI_2);
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@AnkitGupta 根本没有帮助 :( 它似乎从不尊重该设置
标签: ios swift camera orientation avassetexportsession