【问题标题】:Concat two audio files (one after another) in iOS在 iOS 中连接两个音频文件(一个接一个)
【发布时间】:2014-03-11 05:43:25
【问题描述】:

我想将两个音频文件合并为一个。我已经完成了以下代码。请在下方查看。

- (BOOL)combineFiles{
    AVMutableComposition *composition = [[AVMutableComposition alloc] init];

    AVMutableCompositionTrack *compositionAudioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
    [compositionAudioTrack setPreferredVolume:0.8];
    NSString *soundOne  =[[NSBundle mainBundle]pathForResource:@"test1" ofType:@"m4a"];
    NSURL *url = [NSURL fileURLWithPath:soundOne];
    AVAsset *avAsset = [AVURLAsset URLAssetWithURL:url options:nil];
    AVAssetTrack *clipAudioTrack = [[avAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    [compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset.duration) ofTrack:clipAudioTrack atTime:kCMTimeZero error:nil];

    AVMutableCompositionTrack *compositionAudioTrack1 = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
    [compositionAudioTrack1 setPreferredVolume:0.8];
    NSString *soundOne1  =[[NSBundle mainBundle]pathForResource:@"test2" ofType:@"m4a"];
    NSURL *url1 = [NSURL fileURLWithPath:soundOne1];
    AVAsset *avAsset1 = [AVURLAsset URLAssetWithURL:url1 options:nil];
    AVAssetTrack *clipAudioTrack1 = [[avAsset1 tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    [compositionAudioTrack1 insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset.duration) ofTrack:clipAudioTrack1 atTime:kCMTimeZero error:nil];

    AVAssetExportSession *exportSession = [AVAssetExportSession exportSessionWithAsset:composition presetName:AVAssetExportPresetAppleM4A];
    if (nil == exportSession) return NO;

    exportSession.outputURL = [NSURL fileURLWithPath:[@"test3.m4a" documentDirectory]]; // output path
    exportSession.outputFileType = AVFileTypeAppleM4A; // output file type

    // perform the export
    [exportSession exportAsynchronouslyWithCompletionHandler:^{
        if (AVAssetExportSessionStatusCompleted == exportSession.status) {
            NSLog(@"AVAssetExportSessionStatusCompleted");
        } else if (AVAssetExportSessionStatusFailed == exportSession.status) {
            NSLog(@"AVAssetExportSessionStatusFailed");
        } else {
            NSLog(@"Export Session Status: %ld", (long)exportSession.status);
        }
    }];
    return YES;
}

通过上面的代码,我们可以将两个音频文件合二为一,两个文件同时播放。但我希望第三个文件一个接一个地播放前两个文件。

请帮我解决这个问题。

【问题讨论】:

  • 您的问题到底是什么?不是在玩吗?文件丢失了吗?如果您想播放该文件,则必须使用 AVAudioPlayer 或类似的播放器。
  • 文件将存储在应用程序的文档目录中,它也会播放,但我想要的是一个接一个地播放文件,这意味着第三个文件将是这两个文件的串联并一个接一个地播放。跨度>
  • 好的,澄清一下:你有file1和file2。您希望它们按以下顺序播放:file1,file2。您希望 file3 是 file1 + file2 的串联,这样 file2 从 file1 的末尾开始。我说的对吗?
  • 非常亲爱的..你是对的..
  • @Tcharni 完成了..请检查答案..谢谢

标签: ios objective-c avfoundation avassetexportsession avmutablecomposition


【解决方案1】:

经过大量研究,我找到了答案..它有效..

- (void)mergeTwoAudioFiles{
    AVAsset *avAsset1 = [AVURLAsset URLAssetWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"test1" ofType:@"m4a"]] options:nil];
    AVAsset *avAsset2 = [AVURLAsset URLAssetWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"test2" ofType:@"m4a"]] options:nil];

    AVMutableComposition *composition = [[AVMutableComposition alloc] init];
    [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];

    AVMutableCompositionTrack *track = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
    AVAssetTrack *assetTrack1 = [[avAsset1 tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    AVAssetTrack *assetTrack2 = [[avAsset2 tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

    CMTime insertionPoint = kCMTimeZero;
    [track insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset1.duration) ofTrack:assetTrack1 atTime:insertionPoint error:nil];
    insertionPoint = CMTimeAdd(insertionPoint, avAsset1.duration);
    [track insertTimeRange:CMTimeRangeMake(kCMTimeZero, avAsset2.duration) ofTrack:assetTrack2 atTime:insertionPoint error:nil];

    AVAssetExportSession *exportSession = [AVAssetExportSession exportSessionWithAsset:composition presetName:AVAssetExportPresetAppleM4A];
    exportSession.outputURL = [NSURL fileURLWithPath:[@"test3.m4a" documentDirectory]];
    exportSession.outputFileType = AVFileTypeAppleM4A;

    [exportSession exportAsynchronouslyWithCompletionHandler:^{
        if (AVAssetExportSessionStatusCompleted == exportSession.status) {
            NSLog(@"AVAssetExportSessionStatusCompleted");
        } else if (AVAssetExportSessionStatusFailed == exportSession.status) {
            NSLog(@"AVAssetExportSessionStatusFailed");
        } else {
            NSLog(@"Export Session Status: %ld", (long)exportSession.status);
        }
    }];
}

【讨论】:

  • 很酷的功能!在导出会话中使用 AVAssetExportPresetPassthrough 预设和 AVFileTypeWAVE 文件格式,我可以很好地在 WAV 容器中连接两个 PCM 音频文件。
  • 如何处理两个 mp3 文件。它显示 mp3 文件错误
  • 不会将这两个文件都转换为 MP3 格式,但适用于 m4a。请指导我们如何将其转换为 MP3。谢谢
  • 不是 mp3 格式文件转换任何其他文件...使用 m4a 和 wav 文件
【解决方案2】:

我之前做过一个类似的项目,我正在从那里提取这段代码。在那个项目中,我一个接一个地连接了 1 到 160 个声音,这段代码可以工作。

AVMutableComposition *composition = [AVMutableComposition composition];
NSMutableArray* audioMixParams = [[NSMutableArray alloc] init]; //Audio mixing parameters
AVMutableCompositionTrack *track = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid]; //you can choose your file format here, I chose mp3
[self setUpAndAddAudioAtPath:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:test1 ofType:@"m4a"]] toComposition:composition atStartTime:[composition duration];
[self setUpAndAddAudioAtPath:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:test2 ofType:@"m4a"]] toComposition:composition atStartTime:[composition duration];
AVMutableAudioMixInputParameters *trackMix = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:track];
[trackMix setVolume:0.8f atTime:CMTimeMake(0, 1)];
[audioMixParams addObject:trackMix];
AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
audioMix.inputParameters = [NSArray arrayWithArray:audioMixParams];
NSLog (@"compatible presets for songAsset: %@",
           [AVAssetExportSession exportPresetsCompatibleWithAsset:composition]);

AVAssetExportSession *exporter = [[AVAssetExportSession alloc]
                                  initWithAsset: composition
                                  presetName: AVAssetExportPresetAppleM4A];
exporter.audioMix = audioMix;
exporter.outputFileType = @"com.apple.m4a-audio";

NSURL *exportURL = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/test.m4a",docDir]];
NSFileManager *fileManager = [NSFileManager defaultManager];
[fileManager removeItemAtPath:[docDir stringByAppendingPathComponent:@"test.m4a"] error:NULL];
exporter.outputURL = exportURL;
[exporter exportAsynchronouslyWithCompletionHandler:^{
        int exportStatus = exporter.status;
        switch (exportStatus) {
            case AVAssetExportSessionStatusFailed:
                NSLog(@"AVAssetExportSessionStatusFailed");
                break;

            case AVAssetExportSessionStatusCompleted: {
                NSLog (@"AVAssetExportSessionStatusCompleted");
                break;
            }
            case AVAssetExportSessionStatusUnknown: NSLog (@"AVAssetExportSessionStatusUnknown"); break;
            case AVAssetExportSessionStatusExporting: {
                dispatch_async(dispatch_get_main_queue(), ^{

                });
                NSLog (@"AVAssetExportSessionStatusExporting");
                break;
            }
            case AVAssetExportSessionStatusCancelled: NSLog (@"AVAssetExportSessionStatusCancelled"); break;
            case AVAssetExportSessionStatusWaiting: NSLog (@"AVAssetExportSessionStatusWaiting"); break;
            default:  NSLog (@"didn't get export status"); break;
        }
    }];

我写了一个特殊的函数来在给定的位置添加轨道,如下所示:

- (void) setUpAndAddAudioAtPath:(NSURL*)assetURL toComposition:(AVMutableComposition *)composition atStartTime: (CMTime) startTime{
    AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:assetURL options:nil];
    CMTime trackDuration = songAsset.duration;
    AVMutableCompositionTrack *track = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
    AVAssetTrack *sourceAudioTrack = [[songAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

    NSError *error = nil;
    BOOL ok = NO;

    //CMTime longestTime = CMTimeMake(848896, 44100); //(19.24 seconds)
    CMTimeRange tRange = CMTimeRangeMake(CMTimeMake(0, 1), trackDuration);
    //NSLog(@"Note Duration = %f", CMTimeGetSeconds(trackDuration));
    //Set Volume
    AVMutableAudioMixInputParameters *trackMix = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:track];
    [trackMix setVolume:0.8f atTime:startTime];
    [self.audioMixParams addObject:trackMix];

    //Insert audio into track
    ok = [track insertTimeRange:tRange ofTrack:sourceAudioTrack atTime:startTime error:&error];
    //NSLog(@"%d",ok);
}

这个代码对我有用,AS-IS。如果这有帮助,请告诉我。

【讨论】:

    【解决方案3】:

    Mehul Mistri's answer 在 Swift 中使用 Swiftify 和手动改进:

    let composition = AVMutableComposition()
    
    let trackOrNil = composition.addMutableTrack(
        withMediaType: .audio,
        preferredTrackID: kCMPersistentTrackID_Invalid
    )
    
    guard let asset1Url = Bundle.main.url(forResource: "test1", withExtension: "m4a"),
          let asset2Url = Bundle.main.url(forResource: "test2", withExtension: "m4a"),
          let track = trackOrNil else {
              return
          }
    
    let avAsset1 = AVURLAsset(url: asset1Url)
    let avAsset2 = AVURLAsset(url: asset2Url)
    
    let assetTrack1 = avAsset1.tracks(withMediaType: .audio)[0]
    let assetTrack2 = avAsset2.tracks(withMediaType: .audio)[0]
    
    do {
        try track.insertTimeRange(
            .init(start: .zero, duration: avAsset1.duration),
            of: assetTrack1,
            at: .zero
        )
    
        try track.insertTimeRange(
            .init(start: .zero, duration: avAsset2.duration),
            of: assetTrack2,
            at: avAsset1.duration
        )
    } catch {
        print("Error while inserting time range:", error)
    }
    
    let exportSessionOrNil = AVAssetExportSession(
        asset: composition,
        presetName: AVAssetExportPresetAppleM4A
    )
    
    guard let exportSession = exportSessionOrNil else {
        return
    }
    
    exportSession.outputURL = URL(fileURLWithPath: "test3.m4a")
    exportSession.outputFileType = .m4a
    
    exportSession.exportAsynchronously {
        switch exportSession.status {
        case .completed: print("completed")
        case .failed: print("failed")
        case .waiting: print("waiting")
        case .exporting: print("exporting")
        case .cancelled: print("cancelled")
        case .unknown: print("unknown")
        @unknown default: print("unknown status value")
        }
    }
    

    【讨论】:

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