【问题标题】:Can you use wildcards when declaring variables in swift?在swift中声明变量时可以使用通配符吗?
【发布时间】:2018-06-09 13:46:41
【问题描述】:

我正在通过构建 Soundboard 应用来学习编码。在我稍微改变了曲调后,我正在使用audioEngine 播放一些声音。在我的viewDidLoad 中,我声明了我的variables

var audioFile1 = AVAudioFile()
var audioFile2 = AVAudioFile()

if let filePath = Bundle.main.path(forResource: "PeteNope", ofType:
        "mp3") {
        let filePathURL = URL(fileURLWithPath: filePath)

        setPlayerFile(filePathURL)

    }
if let filePath2 = Bundle.main.path(forResource: "Law_WOW", ofType:
        "mp3") {
        let filePath2URL = URL(fileURLWithPath: filePath2)

        setPlayerFile2(filePath2URL)

    }
func setPlayerFile(_ fileURL: URL) {
    do {
        let file1 = try AVAudioFile(forReading: fileURL)

        self.audioFile1 = file1


    } catch {
        fatalError("Could not create AVAudioFile instance. error: \(error).")
    }
}

func setPlayerFile2(_ fileURL: URL) {
    do {
        let file2 = try AVAudioFile(forReading: fileURL)

        self.audioFile2 = file2


    } catch {
        fatalError("Could not create AVAudioFile instance. error: \(error).")
    }
}

然后我连接nodes如下:

audioEngine.attach(pitchPlayer)
audioEngine.attach(timePitch)
audioEngine.connect(pitchPlayer, to: timePitch, format: audioFile1.processingFormat)
audioEngine.connect(timePitch, to: audioEngine.outputNode, format: audioFile1.processingFormat)
audioEngine.connect(pitchPlayer, to: timePitch, format: audioFile2.processingFormat)
audioEngine.connect(timePitch, to: audioEngine.outputNode, format: audioFile2.processingFormat) 

所以,我的问题是,由于变量除了数字之外都是相同的,有没有办法以编程方式编写它,这样我就不必单独声明 nodes

【问题讨论】:

  • 我在这里没有看到任何nodes。你指的是哪些变量?你知道Arrays 存在吗?

标签: swift xcode variables avaudioengine


【解决方案1】:

据我了解,您有很多此类资源 “PeterNope”和“Law_WOW”并希望快速将它们添加为节点。

您的代码可以按如下方式重构,以添加任意数量的资源:

var resources = ["PeterNope", "Law_WOW", "otherResource1", "otherResource2", ...]

func setPlayerFile(_ fileName: String) {
    // make sure resource exists and break if not.
    guard let filePath = Bundle.main.path(forResource: fileName, ofType: "mp3") else {
        print ("resource file \(fileName) does not exist")            
        return
    }

    let fileURL = URL(fileURLWithPath: filePath)

    // open file from resource
    do {
        let file = try AVAudioFile(forReading: fileURL)
    } catch {
        fatalError("Could not create AVAudioFile instance. error: \(error).")
    }

    // connect nodes
    connect(pitchPlayer, to: timePitch, format: file.processingFormat)
    audioEngine.connect(timePitch, to: audioEngine.outputNode, format: file.processingFormat)
}

// connect all resources
attach(pitchPlayer)
audioEngine.attach(timePitch)

for index in 0..(resources.count - 1) {
    setPlayer(resources[index]
}

// or quicker and swiftier:
resources.forEach { setPlayerFile($0) }

我建议阅读有关 for 循环和控制流的一般信息:https://docs.swift.org/swift-book/LanguageGuide/ControlFlow.html

【讨论】:

  • 感谢您的帮助以及我可以开始阅读的资源!
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