【发布时间】:2021-07-10 16:59:58
【问题描述】:
我正在录制麦克风输入以将其与 Shazam 目录中的歌曲相匹配。这行得通,但是如果我start() AVAudioEngine 然后发生一些事情,比如通过MPMusicPlayerController.applicationMusicPlayer.play() 开始播放音乐,音频引擎似乎停止或被中断。麦克风录音关闭,因此SHSessionDelegate 永远找不到匹配项或因错误而失败,因此我的 UI 卡住了,显示它正在收听,而不再显示它正在收听。有没有办法在发生这种情况时得到通知,以便我可以更新 UI 以处理取消?
private lazy var shazamAudioEngine = AVAudioEngine()
private lazy var shazamSession: SHSession = {
let session = SHSession()
session.delegate = self
return session
}()
...
try? AVAudioSession.sharedInstance().setCategory(.record)
//Create an audio format for our buffers based on the format of the input, with a single channel (mono)
let audioFormat = AVAudioFormat(standardFormatWithSampleRate: shazamAudioEngine.inputNode.outputFormat(forBus: 0).sampleRate, channels: 1)
//Install a "tap" in the audio engine's input so that we can send buffers from the microphone to the session
shazamAudioEngine.inputNode.installTap(onBus: 0, bufferSize: 2048, format: audioFormat) { [weak self] buffer, when in
//Whenever a new buffer comes in, we send it over to the session for recognition
self?.shazamSession.matchStreamingBuffer(buffer, at: when)
}
do {
try shazamAudioEngine.start()
} catch {
...
}
【问题讨论】:
标签: ios avfoundation avaudioengine shazam