问题是(未转换的)UISlider 忽略了您请求的帧高度并使用 23 的帧高度。例如我这样做了:
UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(80, 100, 40, 10)];
[self.view addSubview:slider];
这是生成的帧:
(gdb) po [[(id)UIApp keyWindow] recursiveDescription]
<UIWindow: 0x6c1c9a0; frame = (0 0; 320 480); layer = <UIWindowLayer: 0x6c1ca30>>
| <UIView: 0x6c23160; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x6c22750>>
| | <UISlider: 0x6c22ad0; frame = (80 100; 40 23); opaque = NO; layer = <CALayer: 0x6c21ae0>; value: 0.000000>
及其中心点:
(gdb) p (CGPoint)[0x6c22ad0 center]
$1 = {
x = 100,
y = 111.5
}
请注意,它的中心位于 Y 轴的半点坐标处。如果您像这样将滑块旋转直角:
slider.transform = CGAffineTransformMakeRotation(M_PI * 1.5);
它的中心不会改变,但它的框架会改变:
(gdb) po [[(id)UIApp keyWindow] recursiveDescription]
<UIWindow: 0x6a3a000; frame = (0 0; 320 480); layer = <UIWindowLayer: 0x6a36780>>
| <UIView: 0x6a3c420; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x6a3ba10>>
| | <UISlider: 0x6a3bd90; frame = (88.5 91.5; 23 40); transform = [0, -1, 1, 0, 0, 0]; opaque = NO; layer = <CALayer: 0x6a3be20>; value: 0.000000>
...
(gdb) p (CGPoint)[0x6a3bd90 center]
$1 = {
x = 100,
y = 111.5
}
所以在进行直角旋转后,需要在 X 轴和 Y 轴上将中心点调整半个点:
CGPoint center = slider.center;
center.x += .5;
center.y += .5;
slider.center = center;
这样框架将位于整个点边界上:
(gdb) po [[(id)UIApp keyWindow] recursiveDescription]
<UIWindow: 0x9960aa0; frame = (0 0; 320 480); layer = <UIWindowLayer: 0x9962970>>
| <UIView: 0x9964680; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x9963c70>>
| | <UISlider: 0x9964020; frame = (89 92; 23 40); transform = [0, -1, 1, 0, 0, 0]; opaque = NO; layer = <CALayer: 0x9963010>; value: 0.000000>