【发布时间】:2011-06-19 17:22:57
【问题描述】:
所以我有一个 UILabel 子类,它只会在第一次加载时经常崩溃。标签位于我的根视图控制器中,因此它是第一个加载的对象之一。问题是,它一直在drawRect中的一条线上崩溃,我将在下面指出。
我尝试确保文本不为零,如果是,则跳过绘图,因为 sizeWithFont: 不断给我 NaN 错误,这会导致运行时崩溃。
如果您对 CoreGraphics 有更多的经验,请帮帮我,告诉我为什么这个特定的 sn-p 不稳定:
- (void)drawRect:(CGRect)rect {
if(self.text == nil && self.text.length >! 0){
return;
}
UIFont *font = self.font;
CGSize fontSize = [self.text sizeWithFont:font];
if(isnan(fontSize.width) == YES)return;
if(isnan(fontSize.height) == YES)return;
CGImageRef mask = [self createMaskWithSize:rect.size shape:^{
[[UIColor blackColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), rect);
[[UIColor whiteColor] setFill];
// custom shape goes here
if(self.textAlignment == UITextAlignmentLeft){
[self.text drawAtPoint:CGPointMake(0, 0) withFont:font];
[self.text drawAtPoint:CGPointMake(0, -1) withFont:font];
}else{
[self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), 0) withFont:font];
[self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), -1) withFont:font];
}
}];
CGImageRef cutoutRef = CGImageCreateWithMask([self blackSquareOfSize:rect.size].CGImage, mask);
UIImage *cutout = [UIImage imageWithCGImage:cutoutRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
^^ THIS IS WHAT CRASHES *******
CGImageRelease(cutoutRef);
CGImageRef shadedMask = [self createMaskWithSize:rect.size shape:^{
[[UIColor whiteColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), rect);
CGContextSetShadowWithColor(UIGraphicsGetCurrentContext(), CGSizeMake(0, .5), 2.5f, [[UIColor colorWithWhite:0.0 alpha:0.8] CGColor]);
[cutout drawAtPoint:CGPointZero];
}];
// create negative image
UIGraphicsBeginImageContextWithOptions(rect.size, NO, 0);
[[UIColor blackColor] setFill];
// custom shape goes here
if(self.textAlignment == UITextAlignmentLeft)[self.text drawAtPoint:CGPointMake(0, -1) withFont:font];
else [self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), -1) withFont:font];
UIImage *negative = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGImageRef innerShadowRef = CGImageCreateWithMask(negative.CGImage, shadedMask);
//CGImageRelease(shadedMask);
//UIImage *innerShadow = [UIImage imageWithCGImage:innerShadowRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
CGImageRelease(innerShadowRef);
//Draw Bevel
[[UIColor whiteColor] setFill];
if(self.textAlignment == UITextAlignmentLeft)[self.text drawAtPoint:CGPointMake(0, 0.0) withFont:font];
else [self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), 0.0) withFont:font];
// draw actual image
[self.textColor setFill];
if(self.textAlignment == UITextAlignmentLeft)[self.text drawAtPoint:CGPointMake(0, -0.5) withFont:font];
else [self.text drawAtPoint:CGPointMake((self.bounds.size.width/2)-(fontSize.width/2), -0.5) withFont:font];
// finally apply shadow
//[innerShadow drawAtPoint:CGPointZero];
}
谢谢!
【问题讨论】:
标签: iphone core-graphics uilabel drawrect