【发布时间】:2011-12-20 00:34:03
【问题描述】:
我正在尝试编写一个 CGFunctionRef,它将充当我使用 ARC 的项目中的 CGShadingRef 对象的着色函数。我正在尝试将 NSMutableArray(充满 UIColors)传递到我的 CGFunctionRef 回调中。
这是我的初始化方法
- (void)initInternal {
_colors = [[NSMutableArray alloc] init];
// Creating the colors in this way ensures that the underlying color space is UIDeviceRGBColorSpace
// and thus has 4 color components: red, green, blue, alpha
[_colors addObject:[UIColor colorWithRed:1.0f green:0.0f blue:0.0f alpha:1.0f]]; // Red
[_colors addObject:[UIColor colorWithRed:0.0f green:1.0f blue:0.0f alpha:1.0f]]; // Green
[_colors addObject:[UIColor colorWithRed:0.0f green:0.0f blue:1.0f alpha:1.0f]]; // Blue
[_colors addObject:[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:1.0f]]; // White
[_colors addObject:[UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:1.0f]]; // Black
// Define the shading callbacks
CGFunctionCallbacks callbacks;
callbacks.version = 0; // Defaults to 0
callbacks.evaluate = CGShadingCallback; // This is our color selection function
callbacks.releaseInfo = NULL; // Not used
// As input to our function we want 1 value in the range [0.0, 1.0].
// This is our position within the 'gradient'.
size_t domainDimension = 1;
CGFloat domain[2] = {0.0f, 1.0f};
// The output of our function is 4 values, each in the range [0.0, 1.0].
// This is our selected color for the input position.
// The 4 values are the red, green, blue and alpha components.
size_t rangeDimension = 4;
CGFloat range[8] = {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f};
// Create the shading function
_shadingFunction = CGFunctionCreate(&_colors, domainDimension, domain, rangeDimension, range, &callbacks);
}
这是我的回调方法
static void CGShadingCallback(void* info, const float* inData, float* outData) {
// Our colors
NSMutableArray* colors = (__bridge_transfer NSMutableArray*)info;
// Position within the gradient, ranging from 0.0 to 1.0
CGFloat position = *inData;
// Find the color that we want to used based on the current position;
NSUInteger colorIndex = position * [colors count];
// Account for the edge case where position == 1.0
if (colorIndex >= [colors count])
colorIndex = [colors count] - 1;
// Get our desired color from the array
UIColor* color = [colors objectAtIndex:colorIndex];
// Copy the 4 color components (red, green, blue, alpha) to outData
memcpy(outData, CGColorGetComponents(color.CGColor), 4 * sizeof(CGFloat));
}
这是我的 drawRect 方法
- (void)drawRect:(CGRect)rect {
CGRect b = self.bounds;
CGContextRef ctx = UIGraphicsGetCurrentContext();
// Create a simple elliptic path
CGContextAddEllipseInRect(ctx, b);
// Set the current path as the clipping path
CGContextClip(ctx);
// Create our shading using the function that was defined earlier.
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGShadingRef shading = CGShadingCreateAxial(colorspace,
CGPointMake(CGRectGetMinX(b), CGRectGetMidY(b)),
CGPointMake(CGRectGetMaxX(b), CGRectGetMidY(b)),
_shadingFunction,
true,
true);
// Draw the shading
CGContextDrawShading(ctx, shading);
// Cleanup
CGShadingRelease(shading);
CGColorSpaceRelease(colorspace);
}
如果我只在回调方法中使用 __bridge,那么会崩溃
NSMutableArray* 颜色 = (__bridge NSMutableArray*)info;
带有 EXC_BAD_ACCESS。
如果我使用 __bridge_transfer,它会崩溃 CGContextDrawShading(ctx, 阴影); 在带有 EXC_BAD_ACCESS 的 drawRect 中。
【问题讨论】:
-
这是什么类型的崩溃? Xcode 控制台中是否有异常或抛出任何异常?
__bridge_transfer听起来更正确,但是您如何尝试引用/使用colors变量? -
崩溃是 EXC_BAD_ACCESS。你是什么意思我要如何引用变量?
-
通过“引用”,我的意思是显示
CGShadingCallback中的附加行,显示如何使用colors变量......以及发生崩溃的位置等。 -
我编辑它包括其余的相关代码。
标签: iphone c core-graphics automatic-ref-counting