【问题标题】:in app purchase in SKScene在 SKScene 中的应用内购买
【发布时间】:2015-08-09 17:40:47
【问题描述】:

是否可以在SKScene 内实现应用内购买?如果是这样,怎么做?我正在尝试使用SKSpriteNode 作为“购买”按钮,但没有成功。我不确定代码是否需要进入SKScene 或视图控制器。我看过很多教程,但它们似乎都针对单视图应用程序而不是 SpriteKit。

【问题讨论】:

    标签: swift xcode6 sprite-kit in-app-purchase skscene


    【解决方案1】:

    首先,将其放入您的游戏场景行并确保您已导入框架“StoreKit”

    class GameScene: SKScene, SKPaymentTransactionObserver, SKProductsRequestDelegate {
    

    接下来,您需要将这些行放入您的 didmovetoview 中。请记住,在“objects:”之后,您输入的字符串应该是您使用 iTunes connect 设置的应用内购买标识符。

    // Set IAPS
        if(SKPaymentQueue.canMakePayments()) {
            println("IAP is enabled, loading")
            var productID:NSSet = NSSet(objects: "Put IAP id here")
            var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID as Set<NSObject>)
            request.delegate = self
            request.start()
        } else {
            println("please enable IAPS")
        }
    

    在任何其他函数之外,但仍在游戏场景中,插入这些函数和变量

    //In App Purchases
    var list = [SKProduct]()
    var p = SKProduct()
    
    func buyProduct() {
        println("buy " + p.productIdentifier)
        var pay = SKPayment(product: p)
        SKPaymentQueue.defaultQueue().addTransactionObserver(self)
        SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
    }
    
    func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
        println("product request")
        var myProduct = response.products
    
        for product in myProduct {
            println("product added")
            println(product.productIdentifier)
            println(product.localizedTitle)
            println(product.localizedDescription)
            println(product.price)
    
            list.append(product as! SKProduct)
        }
    }
    
    func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
        println("transactions restored")
    
        var purchasedItemIDS = []
        for transaction in queue.transactions {
            var t: SKPaymentTransaction = transaction as! SKPaymentTransaction
    
            let prodID = t.payment.productIdentifier as String
    
            switch prodID {
            case "IAP id here":
    
                //Right here is where you should put the function that you want to execute when your in app purchase is complete
            default:
                println("IAP not setup")
            }
    
        }
    
        var alert = UIAlertView(title: "Thank You", message: "Your purchase(s) were restored. You may have to restart the app before banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
        alert.show()
    }
    
    
    func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
        println("add paymnet")
    
        for transaction:AnyObject in transactions {
            var trans = transaction as! SKPaymentTransaction
            println(trans.error)
    
            switch trans.transactionState {
    
            case .Purchased, .Restored:
                println("buy, ok unlock iap here")
                println(p.productIdentifier)
    
                let prodID = p.productIdentifier as String
                switch prodID {
                case "IAP id here":
    
                    //Here you should put the function you want to execute when the purchase is complete
                    var alert = UIAlertView(title: "Thank You", message: "You may have to restart the app before the banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
                    alert.show()
                default:
                    println("IAP not setup")
                }
    
                queue.finishTransaction(trans)
                break;
            case .Failed:
                println("buy error")
                queue.finishTransaction(trans)
                break;
            default:
                println("default")
                break;
    
            }
        }
    }
    
    func finishTransaction(trans:SKPaymentTransaction)
    {
        println("finish trans")
    }
    func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
    {
        println("remove trans");
    }
    

    接下来您必须命名执行 iAP 所需的节点

    whateverYourNodeIs.name = "inAppPurchaseNode"
    

    最后,在 touchesBegan 中执行此操作

      let touch =  touches.first as? UITouch
      let positionInScene = touch!.locationInNode(self)
      let touchedNode = self.nodeAtPoint(positionInScene)
    
    if let name = touchedNode.name {
            if name == "inAppPurchaseNode" {
    
                    for product in list {
                        var prodID = product.productIdentifier
                        if(prodID == "iAp id here") {
                            p = product
                            buyProduct()  //This is one of the functions we added earlier
                            break;
                        }
                    }
                }
    
        }
    

    您还希望在您的触摸中开始使用不同的节点恢复购买。

        if let name = touchedNode.name {
            if name == "restore" {
    
                 SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
                SKPaymentQueue.defaultQueue().addTransactionObserver(self)
                 }
            }
    

    【讨论】:

    • 无论我把字符串“iAP id here”放在哪里,我的意思是你必须使用你在 iTunes connect 中创建的应用内购买 id
    • 非常感谢您的帮助,我到处寻找这样的答案! :) :)
    • 不客气。另外,我注意到我在不久前制作的一个游戏的代码中留下了一些 UIAlertViews。您可以删除这些内容,也可以根据需要更改文本。
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