【发布时间】:2021-02-24 00:19:42
【问题描述】:
我正在玩 Discord.net,但我无法让这段代码工作......
我的代码
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
namespace NetflixManager
{
class Program
{
private readonly DiscordSocketClient _client;
static void Main(string[] args)
{
new Program().MainAsync().GetAwaiter().GetResult();
}
public Program()
{
_client = new DiscordSocketClient();
_client.Log += LogAsync;
_client.Ready += ReadyAsync;
_client.MessageReceived += MessageReceivedAsync;
}
public async Task MainAsync()
{
await _client.LoginAsync(TokenType.Bot, File.ReadAllText("Token.txt"));
await _client.StartAsync();
await Task.Delay(-1);
}
private Task LogAsync(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
private Task ReadyAsync()
{
Console.WriteLine($"{_client.CurrentUser} is connected!");
return Task.CompletedTask;
}
private async Task MessageReceivedAsync(SocketMessage message)
{
// The bot should never respond to itself.
if (message.Author.Id == _client.CurrentUser.Id)
return;
// The bot should not reply to private messages
if (message.Channel.Name.StartsWith("@"))
return;
// The bot should not reply to bots
if (message.Author.IsBot)
return;
// The bot should not reply to a webhook
if (message.Author.IsWebhook)
return;
// Commands
if (message.Content.StartsWith("!create"))
{
if (message.Author is SocketGuildUser socketUser)
{
SocketGuild socketGuild = socketUser.Guild;
SocketRole socketRole = socketGuild.GetRole(772788208500211724);
if (socketUser.Roles.Any(r => r.Id == socketRole.Id))
{
await message.Channel.SendMessageAsync("The user '" + socketUser.Username + "' already has the role '" + socketRole.Name + "'!");
}
else
{
await socketUser.AddRoleAsync(socketRole);
await message.Channel.SendMessageAsync("Added Role '" + socketRole.Name + "' to '" + socketUser.Username + "'!");
}
}
}
if (message.Content == "!ping")
await message.Channel.SendMessageAsync("pong!");
}
}
}
我的目标
我想监控是否有人在公会的任何聊天中写“!create”,然后检查发送消息的人是否具有名为“游戏通知”的角色(ID:772788208500211724)。 如果此人确实具有该角色,则应将其输出到发送原始消息的通道:
"The user '<Username>' already has the role '<RoleName>'!"
如果此人没有该角色,则应将其赋予该角色并将其输出到发送原始消息的通道:
"Added Role '<RoleName>' to '<Username>'!"
我的问题
如果我在没有角色时启动机器人并且我写了!创建一个聊天,它成功给了我角色 .当我第二次执行该命令时,它又给了我这个角色。并不是说我已经有了这个角色。
反之亦然: 如果我在启动机器人时拥有角色并正确执行命令表示我拥有角色。当我现在手动删除角色并再次执行命令时,它仍然说我拥有角色。
任何想法如何解决这个问题?
使用 Discord.net Nu-Get Packet v2.2.0
【问题讨论】:
标签: c# roles discord.net