【发布时间】:2021-06-05 16:11:12
【问题描述】:
我正在使用 Discord.Net 并观察多个语音通道。如果这些语音通道具有由机器人设置的静音状态(而不是通过权限),则该语音通道中的用户也应该被静音。
如您在此处所见,仅从语音频道中删除发言权限不会立即影响人们
如果他们离开它,他们应该取消静音。
所以这个包含所有必需的信息
public sealed class ObservedVoiceChannel
{
public ulong VoiceChannelId { get; set; }
public bool IsMuted { get; set; }
// ... other information go here ...
}
而且我有一个服务来保存所有观察到的语音通道
public sealed class ObservedVoiceChannelsCache : Dictionary<ulong, ObservedVoiceChannel>
{
}
由于只有UserVoiceStateUpdated 事件,我想出了以下代码。
经过一些测试,我认为这段代码对我来说很好。虽然我知道使用“或”运算符可以提高 if 语句的可读性,但我会在解决最后一个问题后进行。
离开观察到的静音频道时,请查看评论
// 用户离开观察到静音的语音通道
用户不会被机器人取消静音。有时,当加入和离开的速度足够快时,处理程序会抛出异常
服务器响应错误 400:BadRequest
在 Discord.Net.Queue.RequestBucket.SendAsync(RestRequest 请求)
在 Discord.Net.Queue.RequestQueue.SendAsync(RestRequest 请求) 在 Discord.API.DiscordRestApiClient.SendInternalAsync(字符串方法, 字符串端点,RestRequest 请求)在 Discord.API.DiscordRestApiClient.SendJsonAsync(字符串方法,字符串 端点、对象负载、BucketId bucketId、ClientBucketType clientBucket,RequestOptions 选项)在 Discord.API.DiscordRestApiClient.ModifyGuildMemberAsync(UInt64 guildId, UInt64 userId, ModifyGuildMemberParams args, RequestOptions 选项)在 Discord.Rest.UserHelper.ModifyAsync(IGuildUser 用户, BaseDiscordClient 客户端,Action`1 func,RequestOptions 选项)在 ...OnUserVoiceStateUpdated(SocketUser socketUser, SocketVoiceState oldSocketVoiceState, SocketVoiceState newSocketVoiceState) 中 /.../UserVoiceStateUpdatedEventHandler.cs:第 52 行
这是我目前正在使用的代码
public sealed class UserVoiceStateUpdatedEventHandler
{
private readonly ObservedVoiceChannelsCache _observedVoiceChannelsCache;
public UserVoiceStateUpdatedEventHandler(ObservedVoiceChannelsCache observedVoiceChannelsCache)
{
_observedVoiceChannelsCache = observedVoiceChannelsCache;
}
public async Task OnUserVoiceStateUpdated(
SocketUser socketUser,
SocketVoiceState oldSocketVoiceState,
SocketVoiceState newSocketVoiceState)
{
if (socketUser is SocketGuildUser socketGuildUser)
{
bool userIsMuted = socketGuildUser.VoiceState?.IsMuted == true;
bool userIsNotOffline = socketGuildUser.Status != UserStatus.Offline;
// user left observed muted voice channel
if (oldSocketVoiceState.VoiceChannel != null &&
newSocketVoiceState.VoiceChannel == null &&
_observedVoiceChannelsCache.TryGetValue(oldSocketVoiceState.VoiceChannel.Id, out ObservedVoiceChannel observedLeftVoiceChannel) &&
observedLeftVoiceChannel.IsMuted &&
userIsMuted &&
userIsNotOffline
)
{
await SetUserMuteState(socketGuildUser, false);
}
// user joined observed muted voice channel
else if (oldSocketVoiceState.VoiceChannel == null &&
newSocketVoiceState.VoiceChannel != null &&
_observedVoiceChannelsCache.TryGetValue(newSocketVoiceState.VoiceChannel.Id, out ObservedVoiceChannel observedJoinedVoiceChannel) &&
observedJoinedVoiceChannel.IsMuted &&
!userIsMuted &&
userIsNotOffline)
{
await SetUserMuteState(socketGuildUser, true);
}
// user changed voice channels
else if (oldSocketVoiceState.VoiceChannel != null &&
newSocketVoiceState.VoiceChannel != null &&
userIsNotOffline)
{
bool oldVoiceChannelObserved = _observedVoiceChannelsCache.TryGetValue(
oldSocketVoiceState.VoiceChannel.Id, out ObservedVoiceChannel oldObservedVoiceChannel);
bool newVoiceChannelObserved = _observedVoiceChannelsCache.TryGetValue(
newSocketVoiceState.VoiceChannel.Id, out ObservedVoiceChannel newObservedVoiceChannel);
// user moved from observed muted voice channel to unobserved voice channel
if (oldVoiceChannelObserved &&
!newVoiceChannelObserved &&
oldObservedVoiceChannel.IsMuted &&
userIsMuted)
{
await SetUserMuteState(socketGuildUser, false);
}
// user moved from unobserved voice channel to observed muted voice channel
else if (!oldVoiceChannelObserved &&
newVoiceChannelObserved &&
newObservedVoiceChannel.IsMuted &&
!userIsMuted)
{
await SetUserMuteState(socketGuildUser, true);
}
// both voice channels are observed
else if (oldVoiceChannelObserved && newVoiceChannelObserved)
{
// user moved from muted to unmuted voice channel
if (oldObservedVoiceChannel.IsMuted &&
!newObservedVoiceChannel.IsMuted &&
userIsMuted)
{
await SetUserMuteState(socketGuildUser, false);
}
// user moved from unmuted to muted voice channel
else if (!oldObservedVoiceChannel.IsMuted &&
newObservedVoiceChannel.IsMuted &&
!userIsMuted)
{
await SetUserMuteState(socketGuildUser, true);
}
// user moved from muted to muted voice channel
else if (oldObservedVoiceChannel.IsMuted &&
newObservedVoiceChannel.IsMuted &&
!userIsMuted)
{
await SetUserMuteState(socketGuildUser, true);
}
}
}
}
}
private Task SetUserMuteState(SocketGuildUser socketGuildUser, bool muteUser)
=> socketGuildUser.ModifyAsync(guildUserProperties => guildUserProperties.Mute = muteUser);
}
我想知道如何将离开观察到的静音语音频道的用户取消静音。
我在这里发现了这一行
bool userIsMuted = socketGuildUser.VoiceState?.IsMuted == true;
离开语音通道后返回false,因为语音状态为空。所以似乎没有办法检查用户再次加入时是否会被静音。
【问题讨论】:
标签: c# discord.net