【问题标题】:Record Audio in .NET Core在 .NET Core 中录制音频
【发布时间】:2018-09-21 13:24:26
【问题描述】:

正如标题所示,我希望从 .NET Core 中的麦克风捕获音频。对我来说重要的是它是跨平台的。我已经在 Windows、Linux 和 OSX 上的 OpenCV 中进行了大量视频处理。音频对我来说是一个缺失的部分。

【问题讨论】:

  • OpenCV 是一个最终调用特定于操作系统的 API 的库。要从 .NET 使用它,您必须使用互操作或托管包装器。您可能应该为要使用的音频库寻找托管包装器。
  • @PanagiotisKanavos 我确实找到了跨平台音频的 OpenTK.NETCore。
  • OpenTK.NetCore 已被弃用,取而代之的是 OpenTK.NetStandard

标签: .net audio .net-core cross-platform


【解决方案1】:

OpenTK.NETCore 是一个非常好的 OpenTK 跨平台端口。

使用它的 AudioCapture 类,我已经能够跨不同的操作系统平台捕获麦克风数据。

using (var audioCapture = new AudioCapture(_recorders.First(), _sampling_rate, ALFormat.Mono16, buffer_length_samples))
{
    audioCapture.Start();

    int available_samples = audioCapture.AvailableSamples;

    _buffer = _pool.Rent(MathHelper.NextPowerOfTwo((int)((available_samples * _sampleToByte / (double)BlittableValueType.StrideOf(_buffer)) + 0.5)));

    if (available_samples > 0)
    {
        audioCapture.ReadSamples(_buffer, available_samples);
    }
    else
    {
        _pool.Return(_buffer);
    }
}

编辑:基于 OpenTK 示例中的 Parrot 项目。

【讨论】:

  • 请在 OpenTK 示例 url 中发送 Parrot 项目!
  • 花了一些时间阅读和运行 Parrot 示例后,我意识到它只是在捕获音频时播放音频。您将如何将该音频保存到文件中?你实现了这个功能吗?
  • 如何将捕获的音频保存在wav文件中?有关如何保存它的任何建议?
  • 要将其保存为 WAV,请查看此答案:stackoverflow.com/a/63962284/1204153
【解决方案2】:

很遗憾,我不知道有什么 API 或库可以为您做到这一点。

如果其他人也不知道,那么你有两种选择:

  1. 自己编写一个跨平台 api(查看 CoreFx 或 CoreFxLab 存储库),在 Windows 上您可以使用 P/Invoke 来使用系统 dll,在其他平台上您需要其他东西
  2. 从您的 .net 核心功能中获取一个跨平台的记录器可执行文件并与之交互

【讨论】:

  • 感谢我已经使用 OpenTK.NETCore 库进行了管理,它支持 OpenAL。
【解决方案3】:

我之前在 .NET Core 上编写过一个记录器应用程序,但它不再是我的财产了……但是,这是我在处理它时使用的 the library

LibsoundIO Sharp 能够将配置扩展到诸如输入或输出的采样率之类的东西,并且有这样的好例子:

class Record
    {
        static SoundIORingBuffer ring_buffer = null;

        static SoundIOFormat [] prioritized_formats = {
            SoundIODevice.Float32NE,
            SoundIODevice.Float32FE,
            SoundIODevice.S32NE,
            SoundIODevice.S32FE,
            SoundIODevice.S24NE,
            SoundIODevice.S24FE,
            SoundIODevice.S16NE,
            SoundIODevice.S16FE,
            SoundIODevice.Float64NE,
            SoundIODevice.Float64FE,
            SoundIODevice.U32NE,
            SoundIODevice.U32FE,
            SoundIODevice.U24NE,
            SoundIODevice.U24FE,
            SoundIODevice.U16NE,
            SoundIODevice.U16FE,
            SoundIOFormat.S8,
            SoundIOFormat.U8,
            SoundIOFormat.Invalid,
        };

        static readonly int [] prioritized_sample_rates = {
            48000,
            44100,
            96000,
            24000,
            0,
        };

        public static int Main (string [] args)
        {
            string device_id = null;
            string backend_name = null;
            bool raw = false;
            string outfile = null;

            foreach (var arg in args) {
                switch (arg) {
                case "--raw":
                    raw = true;
                    continue;
                default:
                    if (arg.StartsWith ("--backend:"))
                        backend_name = arg.Substring (arg.IndexOf (':') + 1);
                    else if (arg.StartsWith ("--device:"))
                        device_id = arg.Substring (arg.IndexOf (':') + 1);
                    else
                        outfile = arg;
                    continue;
                }
            }

            var api = new SoundIO ();

            var backend = backend_name == null ? SoundIOBackend.None : (SoundIOBackend)Enum.Parse (typeof (SoundIOBackend), backend_name);
            if (backend == SoundIOBackend.None)
                api.Connect ();
            else
                api.ConnectBackend (backend);
            Console.WriteLine ("backend: " + api.CurrentBackend);

            api.FlushEvents ();

            var device = device_id == null ? api.GetInputDevice (api.DefaultInputDeviceIndex) :
                Enumerable.Range (0, api.InputDeviceCount)
                .Select (i => api.GetInputDevice (i))
                .FirstOrDefault (d => d.Id == device_id && d.IsRaw == raw);
            if (device == null) {
                Console.Error.WriteLine ("device " + device_id + " not found.");
                return 1;
            }
            Console.WriteLine ("device: " + device.Name);
            if (device.ProbeError != 0) {
                Console.Error.WriteLine ("Cannot probe device " + device_id + ".");
                return 1;
            }

            var sample_rate = prioritized_sample_rates.First (sr => device.SupportsSampleRate (sr));

            var fmt = prioritized_formats.First (f => device.SupportsFormat (f));

            var instream = device.CreateInStream ();
            instream.Format = fmt;
            instream.SampleRate = sample_rate;
            instream.ReadCallback = (fmin, fmax) => read_callback (instream, fmin, fmax);
            instream.OverflowCallback = () => overflow_callback (instream);

            instream.Open ();

            const int ring_buffer_duration_seconds = 30;
            int capacity = (int)(ring_buffer_duration_seconds * instream.SampleRate * instream.BytesPerFrame);
            ring_buffer = api.CreateRingBuffer (capacity);
            var buf = ring_buffer.WritePointer;

            instream.Start ();

            Console.WriteLine ("Type CTRL+C to quit by killing process...");
            using (var fs = File.OpenWrite (outfile)) {
                var arr = new byte [capacity];
                unsafe {
                    fixed (void* arrptr = arr) {
                        for (; ; ) {
                            api.FlushEvents ();
                            Thread.Sleep (1000);
                            int fill_bytes = ring_buffer.FillCount;
                            var read_buf = ring_buffer.ReadPointer;

                            Buffer.MemoryCopy ((void*)read_buf, arrptr, fill_bytes, fill_bytes);
                            fs.Write (arr, 0, fill_bytes);
                            ring_buffer.AdvanceReadPointer (fill_bytes);
                        }
                    }
                }
            }
            instream.Dispose ();
            device.RemoveReference ();
            api.Dispose ();
            return 0;
        }

        static void read_callback (SoundIOInStream instream, int frame_count_min, int frame_count_max)
        {
            var write_ptr = ring_buffer.WritePointer;
            int free_bytes = ring_buffer.FreeCount;
            int free_count = free_bytes / instream.BytesPerFrame;

            if (frame_count_min > free_count)
                throw new InvalidOperationException ("ring buffer overflow"); // panic()

            int write_frames = Math.Min (free_count, frame_count_max);
            int frames_left = write_frames;

            for (; ; ) {
                int frame_count = frames_left;

                var areas = instream.BeginRead (ref frame_count);

                if (frame_count == 0)
                    break;

                if (areas.IsEmpty) {
                    // Due to an overflow there is a hole. Fill the ring buffer with
                    // silence for the size of the hole.
                    for (int i = 0; i < frame_count * instream.BytesPerFrame; i++)
                        Marshal.WriteByte (write_ptr + i, 0);
                    Console.Error.WriteLine ("Dropped {0} frames due to internal overflow", frame_count);
                } else {
                    for (int frame = 0; frame < frame_count; frame += 1) {
                        int chCount = instream.Layout.ChannelCount;
                        int copySize = instream.BytesPerSample;
                        unsafe {
                            for (int ch = 0; ch < chCount; ch += 1) {
                                var area = areas.GetArea (ch);
                                Buffer.MemoryCopy ((void*)area.Pointer, (void*)write_ptr, copySize, copySize);
                                area.Pointer += area.Step;
                                write_ptr += copySize;
                            }
                        }
                    }
                }

                instream.EndRead ();

                frames_left -= frame_count;
                if (frames_left <= 0)
                    break;
            }

            int advance_bytes = write_frames * instream.BytesPerFrame;
            ring_buffer.AdvanceWritePointer (advance_bytes);
        }

        static int overflow_callback_count = 0;
        static void overflow_callback (SoundIOInStream instream)
        {
            Console.Error.WriteLine ("overflow {0}", overflow_callback_count++);
        }
    }

Adapted from sio-record/Program.cs

就 .NET Core 而言,您可以将其作为独立项目留在单例类中,或者如果您正在处理具有 DI 容器的项目,只需将其作为单例放入。

话虽如此,您需要libsoundio 才能使事情正常进行,因为毕竟它就像一个用于音频的“java”,而 libsoundio-sharp 是 C# 的包装器。干杯!

【讨论】:

  • 感谢我已经使用 OpenTK.NETCore 库进行了管理,它支持 OpenAL。
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