【发布时间】:2009-12-28 04:22:38
【问题描述】:
使用 C# 绘制矩形,我需要在每个边缘绘制圆弧首先我绘制矩形,然后我需要单击按钮它会在边缘绘制圆弧,我该怎么做?
【问题讨论】:
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互联网上的最佳示例netcode.ru/dotnet/…
使用 C# 绘制矩形,我需要在每个边缘绘制圆弧首先我绘制矩形,然后我需要单击按钮它会在边缘绘制圆弧,我该怎么做?
【问题讨论】:
C# 中的图形类没有绘制圆角矩形的内置方法,但是有几种方法可以实现这种效果。 Jay Riggs 的答案中的链接提供了从哪里开始的好建议,另外我建议您查看这篇文章:
首先,我们创建一个 GraphicsPath, 然后我们调用 StartFigure 以便 我们可以开始向路径添加边。 此代码的其余部分用于顶部 左角和顶线 圆角矩形。如果我们应该 为了使这个角变圆,我们添加了一个 弧 - 否则...
【讨论】:
【讨论】:
我知道这篇文章很旧,但在搜索如何在 C# 中制作圆角矩形时,它是热门文章,我遇到了一些问题。 AddArc 方法不准确,因此,如果您使用已接受答案中的代码,您将得到一个时髦的圆角矩形。左上角正确,右上和左下角畸形,右下角太小。我已经调整了代码中的一些内容以补偿 AddArc 的不准确性,并且我相信我有一个可行的解决方案来创建一个适当的圆角矩形。此版本还可以将矩形分成左上半部分和右下半部分,这对于进行 3d 效果的明暗阴影非常方便。
设置窗口区域并创建左上/右下路径以使用明暗笔进行着色的示例用法:
Region = new Region(RoundedRectangles.RoundedRectangle.Create(new Rectangle(0, 0, Size.Width, Size.Height), 8, RoundedRectangles.RoundedRectangle.RectangleCorners.TopRight | RoundedRectangles.RoundedRectangle.RectangleCorners.TopLeft));
TopLeftPath = RoundedRectangles.RoundedRectangle.Create(new Rectangle(0, 0, Size.Width, Size.Height), 8, RoundedRectangles.RoundedRectangle.RectangleCorners.TopRight | RoundedRectangles.RoundedRectangle.RectangleCorners.TopLeft, RoundedRectangles.RoundedRectangle.WhichHalf.TopLeft);
BottomRightPath = RoundedRectangles.RoundedRectangle.Create(new Rectangle(0, 0, Size.Width-1, Size.Height-1), 8, RoundedRectangles.RoundedRectangle.RectangleCorners.TopRight | RoundedRectangles.RoundedRectangle.RectangleCorners.TopLeft, RoundedRectangles.RoundedRectangle.WhichHalf.BottomRight);
最后是代码:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace RoundedRectangles
{
public abstract class RoundedRectangle
{
[Flags]
public enum RectangleCorners
{
None = 0, TopLeft = 1, TopRight = 2, BottomLeft = 4, BottomRight = 8,
All = TopLeft | TopRight | BottomLeft | BottomRight
}
public enum WhichHalf
{
TopLeft,
BottomRight,
Both
}
static void Corner(GraphicsPath path, int x1, int y1, int x2, int y2, int x3, int y3)
{
path.AddLine(x1, y1, x2, y2);
path.AddLine(x2, y2, x3, y3);
}
public static GraphicsPath Create(int x, int y, int width, int height, int radius, RectangleCorners corners, WhichHalf half)
{
if (radius <= 0)
{
GraphicsPath rectp = new GraphicsPath();
rectp.AddRectangle(new Rectangle(x, y, width, height));
return rectp;
}
int dia = radius * 2;
Rectangle TLarc = new Rectangle(x, y, dia, dia);
Rectangle TRarc = new Rectangle(x + width - dia - 1, y, dia, dia);
Rectangle BRarc = new Rectangle(x + width - dia - 1, y + height - dia - 1, dia, dia);
Rectangle BLarc = new Rectangle(x, y + height - dia - 1, dia, dia);
Rectangle TLsquare = new Rectangle(x, y, radius, radius);
Rectangle TRsquare = new Rectangle(x + width - radius, y, radius, radius);
Rectangle BRsquare = new Rectangle(x + width - radius, y + height - radius, radius, radius);
Rectangle BLsquare = new Rectangle(x, y + height - radius, radius, radius);
GraphicsPath p = new GraphicsPath();
p.StartFigure();
if (half == WhichHalf.Both || half == WhichHalf.TopLeft)
{
if (corners.HasFlag(RectangleCorners.BottomLeft))
p.AddArc(BLarc, 135, 45);
else
p.AddLine(BLsquare.Left, BLsquare.Bottom, BLsquare.Left, BLsquare.Top);
p.AddLine(BLsquare.Left, BLsquare.Top - 1, TLsquare.Left, TLsquare.Bottom + 1);
if (corners.HasFlag(RectangleCorners.TopLeft))
p.AddArc(TLarc, 180, 90);
else
Corner(p, TLsquare.Left, TLsquare.Bottom, TLsquare.Left, TLsquare.Top, TLsquare.Right, TLsquare.Top);
p.AddLine(TLsquare.Right + 1, TLsquare.Top, TRsquare.Left - 1, TRsquare.Top);
if (corners.HasFlag(RectangleCorners.TopRight))
p.AddArc(TRarc, -90, 45);
}
if (half == WhichHalf.Both || half == WhichHalf.BottomRight)
{
if (corners.HasFlag(RectangleCorners.TopRight))
p.AddArc(TRarc, -45, 45);
else
p.AddLine(TRsquare.Right, TRsquare.Top, TRsquare.Right, TRsquare.Bottom);
p.AddLine(TRsquare.Right, TRsquare.Bottom + 1, BRsquare.Right, BRsquare.Top - 1);
if (corners.HasFlag(RectangleCorners.BottomRight))
p.AddArc(BRarc, 0, 90);
else
Corner(p, BRsquare.Right, BRsquare.Top, BRsquare.Right, BRsquare.Bottom, BRsquare.Left, BRsquare.Bottom);
p.AddLine(BRsquare.Left - 1, BRsquare.Bottom, BLsquare.Right + 1, BLsquare.Bottom);
if (corners.HasFlag(RectangleCorners.BottomLeft))
p.AddArc(BLarc, 90, 45);
else
p.AddLine(BLsquare.Right, BLsquare.Bottom, BLsquare.Left, BLsquare.Bottom);
}
return p;
}
public static GraphicsPath Create(Rectangle rect, int radius, RectangleCorners c, WhichHalf which_half)
{ return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, c, which_half); }
public static GraphicsPath Create(Rectangle rect, int radius, RectangleCorners c)
{ return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, c, WhichHalf.Both); }
public static GraphicsPath Create(Rectangle rect, int radius)
{ return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, RectangleCorners.All, WhichHalf.Both); }
}
}
【讨论】:
以上所有内容都适用于绘图,但如果您想将图形路径转换为 自定义控件 的区域,我认为您应该使用 CreateRoundRectRgn 函数(来自 gdi32)正确右上、左下和右下边缘的曲线(左上边缘已根据半径正确绘制)。快速浏览一下http://pages.citebite.com/e1u2t5b7t4bih(来自instanceofTom 的回答)
【讨论】:
先画四条线,在四个角上画圆弧。
【讨论】:
使用 Pen 的 LineJoin 属性
Pen myPen = new Pen(Brushes.Black);
myPen.Width = 8.0f;
// Set the LineJoin property
myPen.LineJoin = System.Drawing.Drawing2D.LineJoin.Round;
// Draw the rectangle
e.Graphics.DrawRectangle(myPen, new Rectangle(50, 50, 200, 200));
【讨论】: