原来是WeakEventManager 的错。当事件被触发时,这意味着对于静态事件源,source 将是null(代码摘自reference source):
protected void DeliverEvent(object sender, EventArgs args)
{
ListenerList list;
object sourceKey = (sender != null) ? sender : StaticSource;
...
但是sender 永远不会是null 对于SystemEvents。相反,它传递了SystemEvents、WeakEventManager 的私有实例,然后假定它是另一个它以前不知道的实例并且不调用处理程序。
这是我想出的解决方法:
class EventProxy
{
private readonly Action<EventHandler> _subscribe;
private readonly Action<EventHandler> _unsubscribe;
public EventProxy(Action<EventHandler> subscribe, Action<EventHandler> unsubscribe)
{
_subscribe = subscribe;
_unsubscribe = unsubscribe;
}
private EventHandler _event;
public event EventHandler Event
{
add
{
if (_event == null)
_subscribe(OnEvent);
_event += value;
}
remove
{
// ReSharper disable once DelegateSubtraction
_event -= value;
if (_event == null)
_unsubscribe(OnEvent);
}
}
private void OnEvent(object sender, EventArgs args)
{
_event?.Invoke(this, args);
}
}
使用示例:
var proxy = new EventProxy(h => SystemEvents.DisplaySettingsChanged += h, h => SystemEvents.DisplaySettingsChanged -= h);
WeakEventManager<EventProxy, EventArgs>.AddHandler(proxy, nameof(EventProxy.Event), OnDisplaySettingsChanged);
一些解释:
-
SystemEvents 持有对 EventProxy 的强引用,后者持有对处理程序的弱引用(通过 WeakEventManager)
- 当
WeakEventManager订阅AddHandler内部的事件时,代理订阅原始事件
-
EventProxy 充当静态事件和处理程序之间的代理,在原始事件触发时调用处理程序
- 处理程序被收集后,
WeakEventManager 最终会运行清理,发现处理程序已死并取消订阅
- 这将导致代理取消订阅原始事件,并最终被 GC 收集