更新
我确实想出了一个更好的方法,而不是使用 Margin 来单步执行动画,只需使用 TranslateTransform 之类的方式为 Y 轴设置动画;
<Grid x:Name="ItemToMove"
Visibility="{Binding Condition, Converter={StaticResource boolVisConv}}" VerticalAlignment="Bottom" HorizontalAlignment="Center" Margin="30,0,0,-32" Opacity="0">
<Grid.RenderTransform>
<TranslateTransform x:Name="notified" Y="40" />
</Grid.RenderTransform>
<Grid.Triggers>
<EventTrigger RoutedEvent="Grid.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="notified" Storyboard.TargetProperty="Y">
<SplineDoubleKeyFrame KeyTime="0:0:1.25" Value="0" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ItemToMove" Storyboard.TargetProperty="Opacity">
<SplineDoubleKeyFrame KeyTime="0:0:1.55" Value="1" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Grid.Triggers>
结束更新
您的麻烦将源于尝试对自动计算的值 (Height) 进行动画处理,所以我会放弃这个想法,除非您想在父母/孩子身上使用硬编码的尺寸值,或者假设例如,如果应用仅限于纵向模式......然后你的“到”值是 800 像素,但我想这不是你要找的。p>
现在,您通常希望您可以将渲染大小输入到您的“To”值中,例如通过To="{Binding ActualHeight, ElementName=LayoutRootOROTHERParentContainer}" 对吧?然而,不,那也行不通……
因此,虽然其他人可能有更好的方法,但我发现的唯一方法是让自动计算的尺寸独自去做他们的事情,而是通过ObjectAnimationUsingKeyFrames 为对象Margin 设置动画当通过DoubleAnimationUsingKeyFrames 与Opacity 转换配对时,实际上看起来相当不错,除了它会为该过程添加一堆额外的XAML。因此,作为一个概念,您可能会尝试更多类似的东西(但是,如果您遇到更好的解决方案,我肯定也想知道它。作为一个谋生的设计师,我经常遇到这种情况。)
概念示例;
(故事板)
<Storyboard x:Name="Kaboom">
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Margin)" Storyboard.TargetName="border">
<DiscreteObjectKeyFrame KeyTime="0:0:0.1">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,750,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,600,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.3">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,550,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.4">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,500,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.5">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,450,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.6">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,400,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.7">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,350,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.8">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,300,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.9">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,250,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,200,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1.1">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,150,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1.2">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,100,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1.3">
<DiscreteObjectKeyFrame.Value>
<Thickness>0,50,0,0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1.4">
<DiscreteObjectKeyFrame.Value>
<Thickness>0</Thickness>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="border">
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.01"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.6" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
这个概念的快速临时示例;
<Grid Height="800" Width="480" x:Name="ParentContainer">
<!-- Your SearchForm thingy with its funky margins already set like your example -->
<Rectangle Margin="6,6,6,70" Fill="Green" />
<Button Height="100" Width="100" Content="Click Me!" HorizontalAlignment="Left" VerticalAlignment="Top">
<!-- Quick button to show it in action -->
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ei:ControlStoryboardAction Storyboard="{StaticResource Kaboom}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
<!-- Your Awesomeness -->
<Border x:Name="border" Width="300" Background="Blue" HorizontalAlignment="Right" Margin="0,800,0,0" Opacity="0">
<TextBlock x:Name="textBlock" Text="OH SNAP!!! Say WHAAA??"
TextAlignment="Center" VerticalAlignment="Center"
FontSize="40" FontWeight="Bold" Foreground="White"/>
</Border>
</Grid>
无论如何,可能并不完全符合您的期望,但它是一个有效的替代方案,尤其是稍加调整,除非像我说的那样,您想要硬编码您的对象大小,以便您可以将“To”值设置为...对于仅限于标准 800x480 纵向模式的手机,只有您可能非常想这样做。但是,如果您没有该选项,我已经使用这种方法完成了一些非常漂亮的设计。
希望这会有所帮助,祝你好运!