【问题标题】:Sphere to Block - Corner Collision Detection (JS)Sphere to Block - 角碰撞检测 (JS)
【发布时间】:2018-04-10 06:47:26
【问题描述】:
【问题讨论】:
标签:
javascript
html
canvas
collision
rigid-bodies
【解决方案1】:
找到圆与角接触点后的解决方案
定义问题。放 ?符合你的价值观
const corner = {x : ?, y : ?};
const ball = {
x : ?, // ball center
y : ?,
dx : ?, // deltas (the speed and direction the ball is moving on contact)
dy : ?,
}
还有图片来帮助可视化
步骤是
// get line from ball center to corner
const v1x = ball.x - corner.x; // green line to corner
const v1y = ball.x - corner.x;
// normalize the line and rotate 90deg to get the tangent
const len = (v1x ** 2 + v1y ** 2) ** 0.5;
const tx = -v1y / len; // green line as tangent
const ty = v1x / len;
// Get the dot product of the balls deltas and the tangent
// and double it (the dot product represents the distance the balls
// previous distance was away from the line v1, we double it so we get
// the distance along the tangent to the other side of the line V1)
const dot = (ball.dx * tx + ball.dy * ty) * 2; // length of orange line
// reverse the delta and move dot distance parallel to the tangent
// to find the new ball delta.
ball.dx = -ball.dx + tx * dot; // outgoing delta (red)
ball.dy = -ball.dy + ty * dot;