【发布时间】:2021-04-20 16:17:30
【问题描述】:
所以我再次尝试以正确的方式发布此内容,但我正在努力将项目添加到一个非常简单的基于文本的类项目的游戏的库存中。输出应如下所示:
You are in (room)
Inventory: []
You see a (item)
What do you wish to do?
在我的游戏中,玩家将输入类似get Sword 的命令来拾取物品。如果该项目不在他们所在的房间中,则应输出You cant get that item here。一旦玩家在房间里拿到了物品,它应该被添加到物品栏中并从房间中移除,这样输入就会显示:
You are in (room)
Inventory: [Sword]
You dont see anything useful
What do you wish to do?
我无法更新库存,然后该物品不再在房间里。当我在房间里时,我试图拿到该物品,即使物品在房间里,它也会显示You cant get that item here。
以下是我的代码的简化版本,非常感谢任何帮助。
# A dictionary for the simplified text game that links a room to other rooms.
rooms = {
'Entrance Hall': {'North': 'Great Hall', 'East': 'Gallery', 'West': 'Library', 'item': 'None'},
'Library': {'East': 'Entrance Hall', 'item': 'Book'},
'Gallery': {'West': 'Entrance Hall', 'item': 'Sword'}
}
instructions = 'To move type: go North, go East, go West, go South' \
'to get items type get Item, ex: get Sword\n '
directions = ['go North', 'go South', 'go East', 'go West']
pick_up_items = ['get Ale', 'get Book', 'get Armor', 'get Sword', 'Necromancer', 'get Knife', 'get Candle']
print(instructions)
current_room = 'Entrance Hall'
item_in_room = 'None'
inventory = []
while True:
print('You are in the {}.'.format(current_room))
print('Inventory:', inventory)
if item_in_room == 'None':
print("You don't see anything useful")
else:
print('You see a', item_in_room)
# gets the users input
command = input('\nWhat do you wish to do? ') # this controls the movement
if command in directions:
command = command.split()[1]
if command in rooms[current_room].keys():
current_room = rooms[current_room][command]
item_in_room = rooms[current_room]['item']
else:
# if the player inputs a bad movement
print('You cant go that way!')
# Checks to see if the player types a 'get' command and adds the item in the room to the players inventory.
if command in pick_up_items:
command = command.split()[1]
if command in rooms[current_room].keys():
inventory.append(current_room['item'])
else:
# if the player inputs a item not in the room
print('You cant get that item here!')
【问题讨论】:
-
我可能是错的,但看起来在第 6 行,
item_in_room = None每次都会以None开始你的循环。 -
是的,但是当玩家进入另一个房间时,循环内部会发生变化。