【发布时间】:2016-10-20 14:24:27
【问题描述】:
我正在尝试做一个 openvr java binding 的 kotlin port 并将其更新到 1.0.3
我手动编写了所有方法,以确保 Intellij 中的自动翻译器不会出现任何错误
我摆脱了来自 getFieldOrder() 的不同数量字段的所有错误,但现在我仍然收到错误:
Exception in thread "main" java.lang.IllegalStateException: Pointer native@0xffffffff already mapped to Proxy interface to native function@0xffffffff (IVRSystem$GetEyeToHeadTransform_callback).
Native code may be re-using a default function pointer, in which case you may need to use a common Callback class wherever the function pointer is reused.
at com.sun.jna.CallbackReference.getCallback(CallbackReference.java:124)
at com.sun.jna.CallbackReference.getCallback(CallbackReference.java:107)
at com.sun.jna.Pointer.getValue(Pointer.java:430)
at com.sun.jna.Structure.readField(Structure.java:705)
at com.sun.jna.Structure.read(Structure.java:565)
at IVRSystem.<init>(vr.kt:2091)
at VrKt.VR_Init(vr.kt:2116)
at VrKt.main(vr.kt:2133)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:147)
根据this comment,似乎对特定回调(GetEyeToHeadTransform_callback?)有多次调用,但事实并非如此,我检查并仔细检查了代码,只有一个引用该回调..
还有什么可能?
编辑:
首先,当我在 IVRSysten 上课时read() 会发生这种情况,但我无法避免......
其次,我看到here前面的所有方法都得到了真实的地址,比如native@0x7fee4bebfd0,只有GetEyeToHeadTransform总是得到native@0xffffffff...
编辑2:
调查原始代码
dprintf("GetRecommendedRenderTargetSize %p\n", &vr::IVRSystem::GetRecommendedRenderTargetSize);
dprintf("GetProjectionMatrix %p\n", &vr::IVRSystem::GetProjectionMatrix);
dprintf("GetProjectionRaw %p\n", &vr::IVRSystem::GetProjectionRaw);
dprintf("ComputeDistortion %p\n", &vr::IVRSystem::ComputeDistortion);
dprintf("GetEyeToHeadTransform %p\n", &vr::IVRSystem::GetEyeToHeadTransform);
dprintf("GetTimeSinceLastVsync %p\n", &vr::IVRSystem::GetTimeSinceLastVsync);
dprintf("GetD3D9AdapterIndex %p\n", &vr::IVRSystem::GetD3D9AdapterIndex);
dprintf("GetDXGIOutputInfo %p\n", &vr::IVRSystem::GetDXGIOutputInfo);
dprintf("IsDisplayOnDesktop %p\n", &vr::IVRSystem::IsDisplayOnDesktop);
dprintf("SetDisplayVisibility %p\n", &vr::IVRSystem::SetDisplayVisibility);
dprintf("GetDeviceToAbsoluteTrackingPose %p\n", &vr::IVRSystem::GetDeviceToAbsoluteTrackingPose);
dprintf("ResetSeatedZeroPose %p\n", &vr::IVRSystem::ResetSeatedZeroPose);
dprintf("GetSeatedZeroPoseToStandingAbsoluteTrackingPose %p\n", &vr::IVRSystem::GetSeatedZeroPoseToStandingAbsoluteTrackingPose);
打印出来
GetRecommendedRenderTargetSize 0109871D
GetProjectionMatrix 0109AACC
GetProjectionRaw 0109AAD1
ComputeDistortion 0109AAF9
GetEyeToHeadTransform 0109AAC2
GetTimeSinceLastVsync 0109AAE5
GetD3D9AdapterIndex 0109AAF4
GetDXGIOutputInfo 0109AADB
IsDisplayOnDesktop 0109AAEA
SetDisplayVisibility 0109AAE0
GetDeviceToAbsoluteTrackingPose 0109AAEF
ResetSeatedZeroPose 0109AAD6
GetSeatedZeroPoseToStandingAbsoluteTrackingPose 0109AAC7
GetEyeToHeadTransform 和GetSeatedZeroPoseToStandingAbsoluteTrackingPose 有不同的指针..
【问题讨论】: