【发布时间】:2019-08-05 20:30:05
【问题描述】:
我是 Flutter 的新手,我有一个颜色列表,我希望能够触摸一个容器并在列表中的不同颜色之间切换。这将更新容器的颜色。在这种情况下,我也可以有多个容器 2,因此触摸一个容器不应更新其他容器。
我让它使用一个容器工作,但是在创建了一个返回小部件的方法之后,我可以拥有多个容器,这不起作用。
import 'package:flutter/material.dart';
class NewGame extends StatefulWidget {
final Color team1;
final Color team2;
final Color team3;
NewGame(this.team1, this.team2, this.team3);
@override
_NewGameState createState() => _NewGameState();
}
class _NewGameState extends State<NewGame> {
List<Color> teamColors;
int team1Index = 0;
int team2Index = 0;
@override
void initState() {
super.initState();
teamColors = [widget.team1, widget.team2, widget.team3];
}
Widget _buildTeamSelector(int teamIndex) {
return GestureDetector(
onTap: () {
setState(() {
print('Value of teamColorIndex ${teamIndex.toString()}');
if (teamIndex < teamColors.length - 1) {
teamIndex++;
} else {
teamIndex = 0;
}
});
},
child: Container(
height: 75,
width: 75,
decoration: BoxDecoration(
color: teamColors[teamIndex],
borderRadius: BorderRadius.circular(50),
),
),
);
}
@override
Widget build(BuildContext context) {
return Card(
elevation: 5,
child: Column(
children: <Widget>[
Column(
children: <Widget>[
Text('Value of team1Index: :$team1Index'),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text('Teams:'),
_buildTeamSelector(team1Index),
_buildTeamSelector(team2Index),
Text('Red'),
],
),
],
),
],
),
);
}
}
I/flutter (12114): Value of teamColorIndex 0
I/chatty (12114): uid=10085(com.example.game_tracker) Thread-2 identical 1 line
I/flutter (12114): Value of teamColorIndex 0
I/flutter (12114): Value of teamColorIndex 0
I/chatty (12114): uid=10085(com.example.game_tracker) Thread-2 identical 4 lines
I/flutter (12114): Value of teamColorIndex 0
I/flutter (12114): Value of teamColorIndex 0
在 setState 中,变量似乎没有得到更新。我知道这是问题所在,但我不知道为什么。
【问题讨论】: