【发布时间】:2015-03-16 11:41:38
【问题描述】:
使用 TeamCity 并运行构建时,我收到以下错误消息。
13:20:31]Step 1/1: MSBuild (1s)
[13:20:32][Step 1/1] src\DystopiaOnline.proj.teamcity: Build target: BuildSolution
[13:20:32][src\DystopiaOnline.proj.teamcity] BuildSolution
[13:20:32][BuildSolution] C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.proj(36, 5): error MSB4062: The "DystopiaOnline.Build.Tasks.GetUnixTimestamp" task could not be loaded from the assembly C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.Build.Tasks/bin/Release/DystopiaOnline.Build.Tasks.dll. Could not load file or assembly 'file:///C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.Build.Tasks\bin\Release\DystopiaOnline.Build.Tasks.dll' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.
[13:20:32][Step 1/1] Step MSBuild failed
但是,当我从开发人员命令提示符运行构建时,构建工作正常。查看C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\D ystopiaOnline.Build.Tasks\bin 内部只显示了一个Debug 文件夹而不是一个Release 文件夹。从开发人员命令提示符运行构建工作正常,只是从 Team City 构建不行。
当从 Team City 运行构建并将 Env 变量设置为 prod 时,不应该创建 Release 文件夹吗?是什么原因造成的?有人有什么想法吗?
在我的项目解决方案 .proj 文件中设置了以下条件以确定构建配置。任何有与团队城市合作经验的人都可以就问题所在提供任何建议吗?谢谢。
<PropertyGroup>
<Env Condition="'$(Env)' == ''">dev</Env>
<VersionNumber Condition="'$(VersionNumber)' == ''">1</VersionNumber>
<MSBuildCommunityTasksPath>$(MSBuildThisFileDirectory)/Tasks</MSBuildCommunityTasksPath>
<UnityPath Condition="'$(UnityPath)' == ''">c:\Program Files (x86)\Unity</UnityPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Env)' == 'dev'">
<BuildConfig>Debug</BuildConfig>
<Domain>mmo.dystopiaOnline.dev</Domain>
<SetParamsFile>Parameters.Local.config</SetParamsFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Env)' == 'prod'">
<BuildConfig>Release</BuildConfig>
<Domain>mmo.DystopiaOnline.com</Domain>
<SetParamsFile>Parameters.Production.config</SetParamsFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Env)' == 'sta'">
<BuildConfig>Release</BuildConfig>
<Domain>mmo.DystopiaOnline.sta</Domain>
<SetParamsFile>Parameters.Staging.config</SetParamsFile>
</PropertyGroup>
TeamCity 构建日志
[11:45:53]Checking for changes
[11:45:53]Collecting changes in 1 VCS root (1s)
[11:45:55]Clearing temporary directory: C:\TeamCity\buildAgent\temp\buildTmp
[11:45:55]Publishing internal artifacts
[11:45:55]Checkout directory: C:\TeamCity\buildAgent\work\8c8eb5050252f271
[11:45:55]Updating sources: server side checkout
[11:45:55]Step 1/1: MSBuild (4s)
[11:45:55][Step 1/1] Starting: C:\TeamCity\buildAgent\plugins\dotnetPlugin\bin\JetBrains.BuildServer.MsBuildBootstrap.exe /workdir:C:\TeamCity\buildAgent\work\8c8eb5050252f271 "/msbuildPath:C:\Program Files (x86)\MSBuild\12.0\bin\MSBuild.exe"
[11:45:55][Step 1/1] in directory: C:\TeamCity\buildAgent\work\8c8eb5050252f271
[11:45:59][Step 1/1] src\DystopiaOnline.proj.teamcity: Build target: BuildSolution
[11:45:59][src\DystopiaOnline.proj.teamcity] BuildSolution
[11:45:59][BuildSolution] MSBuild
[11:45:59][BuildSolution] C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.proj(36, 5): error MSB4062: The "DystopiaOnline.Build.Tasks.GetUnixTimestamp" task could not be loaded from the assembly C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.Build.Tasks/bin/Release/DystopiaOnline.Build.Tasks.dll. Could not load file or assembly 'file:///C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.Build.Tasks\bin\Release\DystopiaOnline.Build.Tasks.dll' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.
[11:45:59][Step 1/1] Process exited with code 1
[11:45:59][Step 1/1] MSBuild output
[11:45:59][Step 1/1] Step MSBuild failed
[11:45:59]Publishing internal artifacts
[11:45:59]Build finished
这就是我的项目设置在构建文件夹中的样子。
link to .proj file on OneDrive
手动将发布文件复制到 TeamCity 后出错
C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(3797, 5): error MSB3027: Could not copy "C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.Base\bin\Release\DystopiaOnline.Base.dll" to "bin\Release\DystopiaOnline.Base.dll". Exceeded retry count of 10. Failed.
C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(3797, 5): error MSB3021: Unable to copy file "C:\TeamCity\buildAgent\work\8c8eb5050252f271\src\DystopiaOnline.Base\bin\Release\DystopiaOnline.Base.dll" to "bin\Release\DystopiaOnline.Base.dll". The process cannot access the file 'bin\Release\DystopiaOnline.Base.dll' because it is being used by another process.
【问题讨论】:
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应该生成 \src\DystopiaOnline.Build.Tasks/bin/Release/DystopiaOnline.Build.Tasks.dll 的项目是否作为整个构建的一部分运行?如果是这样,它的构建日志输出是什么。或者该文件应该来自哪里?
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嗨 Nanhydrin 感谢您抽出宝贵时间提供帮助,\src\DystopiaOnline.Build.Tasks/bin/Release/DystopiaOnline.Build.Tasks.dll 是我的解决方案中虚拟构建文件夹的一部分
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虚拟构建文件夹是什么意思?是否有构建日志输出显示正在指定位置创建的文件?
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我的意思是构建文件夹仅存在于我的本地计算机上,据我了解,如果我从 TeamCity 运行开发构建或生产构建,则应根据需要创建发布或调试文件夹。在这种情况下,我通过将 TeamCity 中的 env 值设置为 prod 来运行生产构建。但是这只会创建一个调试文件夹,但应该创建一个发布文件夹。
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我添加了 TeamCity 构建日志。