【发布时间】:2020-10-11 18:48:25
【问题描述】:
我正在使用带有 C++ 的 gRPC。我有一个异步服务器和同步客户端。 rpc 是双向流类型的。
这是我与客户发送消息的方式:
class ConnectionService {
public:
ConnectionService(std::shared_ptr<Channel> channel)
: stub_(Connection::NewStub(channel)) {}
void HearthBeat() {
ClientContext context;
std::shared_ptr<grpc::ClientReaderWriter<Pulse, Pulse> > stream(
stub_->HearthBeat(&context));
std::thread writer([stream]() {
for (int i = 0; i < 100; ++i) {
Pulse p;
p.set_rate(50);
stream->Write(p);
}
stream->WritesDone();
});
Pulse server_pulse;
while (stream->Read(&server_pulse)) {
std::cout << "Got message " << server_pulse.rate()<< std::endl;
}
writer.join();
Status status = stream->Finish();
if (!status.ok()) {
std::cout << "RouteChat rpc failed." << std::endl;
}
}
private:
std::unique_ptr<Connection::Stub> stub_;
};
这是我在服务器上阅读和回复的方式:
void Vibranium::ConnectionManager::HearthBeatMethod::Create() {
connectionService_->RequestHearthBeat(&ctx_, &stream_, cq_, cq_,this);
status_ = PROCESS;
}
void Vibranium::ConnectionManager::HearthBeatMethod::Process() {
new HearthBeatMethod(connectionService_, cq_);
stream_.Read(&request_, this);
status_ = READ_CALLED;
}
bool Vibranium::ConnectionManager::HearthBeatMethod::CheckForClientMetadata() {
return false;
}
void Vibranium::ConnectionManager::HearthBeatMethod::ReadStream() {
std::cout << "Received: " << request_.rate() << std::endl;
reply_.set_rate(65);
std::cout << "Rate replied: " << reply_.rate() << std::endl;
stream_.Write(reply_, this);
status_ = WRITE_CALLED;
}
void Vibranium::ConnectionManager::HearthBeatMethod::WriteToStream() {
stream_.Finish(grpc::Status::OK, this);
status_ = FINISH;
}
这是我启动服务器的方式:
void Vibranium::Server::Run() {
std::string server_address(serverIp_+":"+serverPort_);
grpc::ServerBuilder builder;
// Listen on the given address without any authentication mechanism.
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIME_MS, 3000);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIMEOUT_MS, 3000);
builder.AddChannelArgument(GRPC_ARG_HTTP2_BDP_PROBE, 1);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_PERMIT_WITHOUT_CALLS, 1);
builder.AddChannelArgument(GRPC_ARG_HTTP2_MIN_RECV_PING_INTERVAL_WITHOUT_DATA_MS, 1000);
builder.AddChannelArgument(GRPC_ARG_HTTP2_MIN_SENT_PING_INTERVAL_WITHOUT_DATA_MS, 3000);
builder.AddChannelArgument(GRPC_ARG_HTTP2_MAX_PINGS_WITHOUT_DATA, 0);
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
RegisterServices(builder);
cq_ = builder.AddCompletionQueue();
// Finally assemble the server.
server_ = builder.BuildAndStart();
std::cout << "Server listening on " << server_address << std::endl;
// Proceed to the server's main loop.
HandleRpcs();
}
void Vibranium::Server::HandleRpcs() {
RegisterMethods();
void* tag; // uniquely identifies a request.
bool ok;
while (true) {
GPR_ASSERT(cq_->Next(&tag, &ok));
GPR_ASSERT(ok);
static_cast<ServiceMethod*>(tag)->Proceed();
}
}
这是Proceed(); 正在做的事情:
void ServiceMethod::Proceed() {
if (status_ == CREATE) {
Create();
} else if (status_ == PROCESS) {
CheckClient();
Process();
} else if(status_ == READ_CALLED){
ReadStream();
} else if(status_ == WRITE_CALLED){
WriteToStream();
} else {
Finish();
}
}
void ServiceMethod::Finish() {
GPR_ASSERT(status_ == FINISH);
// Once in the FINISH state, deallocate ourselves (ServiceMethod).
delete this;
}
因此,当我触发客户端时,它会发送 1 条消息,而不是 for 循环中描述的 100 条消息。 在服务器上我可以看到输出:
Received: 50
Rate replied: 65
在客户端的输出是:
Got message 65
因此,我可以看到客户端和服务器之间存在通信,但是服务器似乎只接收并发送回第一条消息。为什么会这样,我该如何解决?
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