分布式平均共识是一种替代方案。
使用 master 进行 map-reduce 的简单方法的问题在于,如果您有大量数据,本质上要使所有内容相互依赖,则计算数据可能需要很长时间,通过什么时候信息非常过时,因此是错误的,除非您锁定整个数据集 - 对于大量分布式数据集是不切实际的。使用分布式平均共识(相同的方法适用于 Mean 的替代算法),您可以在不锁定数据的情况下实时更好地猜测 Mean 的当前值。
这是一篇关于它的论文的链接,但它的数学很重:
http://web.stanford.edu/~boyd/papers/pdf/lms_consensus.pdf
你可以用谷歌搜索很多关于它的论文。
一般概念是这样的:假设在每个节点上都有一个套接字侦听器。您评估本地总和和平均值,然后将其发布到其他节点。每个节点都侦听其他节点,并在有意义的时间尺度上接收它们的总和和平均值。然后,您可以通过 (sumForAllNodes(storedAverage[node] *storedCount[node]) / (sumForAllNodes(storedCount[node]))) 评估对总平均值的良好猜测。如果您有一个非常大的数据集,您可以只听新的值,因为它们存储在节点中,并修改本地计数和平均值,然后发布它们。
即使这花费的时间太长,您也可以对每个节点中的随机数据子集进行平均。
这里有一些 c# 代码,可以让您有一个想法(使用 feck 在更多版本的 windows 上运行,而不是仅 windows-10 的 microsoft websockets 实现)。在两个节点上运行它,一个带有
<appSettings>
<add key="thisNodeName" value="UK" />
</appSettings>
在 app.config 中,并在另一个中使用“EU-North”。这是一些示例代码。这两个实例交换意味着使用 websockets。您只需要添加数据库的后端枚举即可。
using Fleck;
namespace WebSocketServer
{
class Program
{
static List<IWebSocketConnection> _allSockets;
static Dictionary<string,decimal> _allMeans;
static Dictionary<string,decimal> _allCounts;
private static decimal _localMean;
private static decimal _localCount;
private static decimal _localAggregate_count;
private static decimal _localAggregate_average;
static void Main(string[] args)
{
_allSockets = new List<IWebSocketConnection>();
_allMeans = new Dictionary<string, decimal>();
_allCounts = new Dictionary<string, decimal>();
var serverAddresses = new Dictionary<string,string>();
//serverAddresses.Add("USA-WestCoast", "ws://127.0.0.1:58951");
//serverAddresses.Add("USA-EastCoast", "ws://127.0.0.1:58952");
serverAddresses.Add("UK", "ws://127.0.0.1:58953");
serverAddresses.Add("EU-North", "ws://127.0.0.1:58954");
//serverAddresses.Add("EU-South", "ws://127.0.0.1:58955");
foreach (var serverAddress in serverAddresses)
{
_allMeans.Add(serverAddress.Key, 0m);
_allCounts.Add(serverAddress.Key, 0m);
}
var thisNodeName = ConfigurationSettings.AppSettings["thisNodeName"]; //for example "UK"
var serverSocketAddress = serverAddresses.First(x=>x.Key==thisNodeName);
serverAddresses.Remove(thisNodeName);
var websocketServer = new Fleck.WebSocketServer(serverSocketAddress.Value);
websocketServer.Start(socket =>
{
socket.OnOpen = () =>
{
Console.WriteLine("Open!");
_allSockets.Add(socket);
};
socket.OnClose = () =>
{
Console.WriteLine("Close!");
_allSockets.Remove(socket);
};
socket.OnMessage = message =>
{
Console.WriteLine(message + " received");
var parameters = message.Split('~');
var remoteHost = parameters[0];
var remoteMean = decimal.Parse(parameters[1]);
var remoteCount = decimal.Parse(parameters[2]);
_allMeans[remoteHost] = remoteMean;
_allCounts[remoteHost] = remoteCount;
};
});
while (true)
{
//evaluate my local average and count
Random rand = new Random(DateTime.Now.Millisecond);
_localMean = 234.00m + (rand.Next(0, 100) - 50)/10.0m;
_localCount = 222m + rand.Next(0, 100);
//evaluate my local aggregate average using means and counts sent from all other nodes
//could publish aggregate averages to other nodes, if you wanted to monitor disagreement between nodes
var total_mean_times_count = 0m;
var total_count = 0m;
foreach (var server in serverAddresses)
{
total_mean_times_count += _allCounts[server.Key]*_allMeans[server.Key];
total_count += _allCounts[server.Key];
}
//add on local mean and count which were removed from the server list earlier, so won't be processed
total_mean_times_count += (_localMean * _localCount);
total_count = total_count + _localCount;
_localAggregate_average = (total_mean_times_count/total_count);
_localAggregate_count = total_count;
Console.WriteLine("local aggregate average = {0}", _localAggregate_average);
System.Threading.Thread.Sleep(10000);
foreach (var serverAddress in serverAddresses)
{
using (var wscli = new ClientWebSocket())
{
var tokSrc = new CancellationTokenSource();
using (var task = wscli.ConnectAsync(new Uri(serverAddress.Value), tokSrc.Token))
{
task.Wait();
}
using (var task = wscli.SendAsync(new ArraySegment<byte>(Encoding.UTF8.GetBytes(thisNodeName+"~"+_localMean + "~"+_localCount)),
WebSocketMessageType.Text,
false,
tokSrc.Token
))
{
task.Wait();
}
}
}
}
}
}
}
不要忘记通过在给定时间同步来添加静态锁或单独的活动。 (为简单起见未显示)