【发布时间】:2018-05-10 19:37:36
【问题描述】:
背景
我正在尝试使用 C 宏自动生成 Lua-C 接口。最大的问题是使其适用于不同数量的参数,我在这个答案的帮助下使用__VA_ARGS__ 解决了这个问题:Is it possible to iterate over arguments in variadic macros?
更简单的几乎可行的解决方案
这个解决方案几乎可以工作,但它会产生一些多余的逗号(在输出中通知 ,,,,)
// helper macros for iteration over __VA_ARGS__
#define ARG1(WHAT,X,...) WHAT(X)ARG2(WHAT,__VA_ARGS__)
#define ARG2(WHAT,X,...) WHAT(X)ARG3(WHAT,__VA_ARGS__)
#define ARG3(WHAT,X,...) WHAT(X)ARG4(WHAT,__VA_ARGS__)
#define ARG4(WHAT,X,...) WHAT(X)ARG5(WHAT,__VA_ARGS__)
#define ARG5(WHAT,X,...) WHAT(X)ARG6(WHAT,__VA_ARGS__)
#define ARG6(WHAT,X,...) WHAT(X)//ARG2(__VA_ARGS__)
// macros dispatch propper type of Lua::get
#define LUA_GET_int(i) Lua::getInt(L,i)
#define LUA_GET_long(i) Lua::getInt(L,i)
#define LUA_GET_float(i) (float)Lua::getDouble(L,i)
#define LUA_GET_double(i) Lua::getDouble(L,i)
#define LUA_GET_string(i) Lua::getString(L,i)
#define LUA_PUSH_int(a) lua_pushnumber(L,a)
#define LUA_PUSH_float(a) lua_pushnumber(L,a)
#define LUA_PUSH_double(a) lua_pushnumber(L,a)
#define LUA_PUSH_float(a) lua_pushstring(L,a)
#define LUA_GET_(T)
#define LUA_GET(T) ,LUA_GET_##T(i++) // commas come from here
#define MAKE_LUA_FUNC(TR,fname,T1,...) int l_##fname(lua_State * L){ int i=0; LUA_PUSH_##TR( fname( LUA_GET_##T1(i++) ARG1(LUA_GET,__VA_ARGS__) ) ); return 1; }
// interface for function:
// double add3(float, int, double );
MAKE_LUA_FUNC( double, add3, float, int, double )
// output:
// 'int l_add3(lua_State * L){ int i=0; lua_pushnumber(L,add3((float)Lua::getDouble(L,i++) ,Lua::getInt(L,i++),Lua::getDouble(L,i++),,,, )); return 1; }'
可行但不太好的解决方案
我必须复制 LUA_GET_ 宏,以防它在参数列表中排在第一位(不带逗号),否则(在前面带逗号)
// begin of argument list => no commas
#define LUA_GET_int(i) Lua::getInt(L,i)
#define LUA_GET_long(i) Lua::getInt(L,i)
#define LUA_GET_float(i) (float)Lua::getDouble(L,i)
#define LUA_GET_double(i) Lua::getDouble(L,i)
#define LUA_GET_string(i) Lua::getString(L,i)
// rest of argument list => with commas
#define LUA_GET__int(i) ,Lua::getInt(L,i)
#define LUA_GET__long(i) ,Lua::getInt(L,i)
#define LUA_GET__float(i) ,(float)Lua::getDouble(L,i)
#define LUA_GET__double(i) ,Lua::getDouble(L,i)
#define LUA_GET__string(i) ,Lua::getString(L,i)
#define LUA_PUSH_int(a) lua_pushnumber(L,a)
#define LUA_PUSH_float(a) lua_pushnumber(L,a)
#define LUA_PUSH_double(a) lua_pushnumber(L,a)
#define LUA_PUSH_float(a) lua_pushstring(L,a)
#define LUA_GET_(T)
#define LUA_GET__(T)
#define LUA_GET(T) LUA_GET__##T(i++)
#define MAKE_LUA_FUNC(TR,fname,T1,...) int l_##fname(lua_State * L){ int i=0; LUA_PUSH_##TR( fname( LUA_GET_##T1(i++) ARG1(LUA_GET,__VA_ARGS__) ) ); return 1; }
// MAKE_LUA_FUNC( double, add3, float, int, double )
// output:
// int l_add3(lua_State * L){ int i=0; lua_pushnumber(L,add3( (float)Lua::getDouble(L,i++) ,Lua::getInt(L,i++),Lua::getDouble(L,i++) )); return 1; }
是否可以让它更简单/更好?
注意 - 对于调试,我发现 Seeing expanded C macros 特别是 https://stackoverflow.com/a/31460434/1291544 非常有用
【问题讨论】:
标签: c lua metaprogramming boilerplate variadic-macros