【发布时间】:2019-03-26 00:57:22
【问题描述】:
我正在为我的游戏制作一个开始菜单,但是当我点击我在开始菜单中制作的退出按钮时,它并没有退出。我的代码有什么问题吗?
我尝试为退出制作一个函数,将其放入使用窗口退出按钮退出游戏的代码中,但没有任何效果。
import pygame
import os
pygame.mixer.pre_init()
pygame.mixer.init(44100, 16, 2, 262144)
pygame.init()
from pygame.locals import*
pygame.mixer.music.load(os.path.join(os.getcwd(), 'Sounds',
'intro.ogg'))
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)
FPS = 60
white = (255,255,255)
grey = (128,128,128)
black = (0,0,0)
red = (255,0,0)
orange = (255,128,0)
yellow = (255,255,0)
green = (0,255,0)
Lgreen = (128,255,0)
blue = (0,0,255)
Lblue = (0,255,255)
purple = (255,0,255)
pink = (255,0,127)
pygame.display.set_caption('Snake Universe')
Title = pygame.image.load('Graphics/Title.png')
Play = pygame.image.load('Graphics/Play.png')
Option = pygame.image.load('Graphics/Option.png')
Exit = pygame.image.load('Graphics/Exit.png')
LinePX = pygame.image.load('Graphics/LinePX.png')
LineO = pygame.image.load('Graphics/LineO.png')
clock = pygame.time.Clock()
movie = pygame.movie.Movie('Video/bg.mpg')
screen = pygame.display.set_mode((1280, 720))
bgE = pygame.image.load('Graphics/transparent.png')
movie_screen = pygame.Surface(movie.get_size()).convert()
movie.set_display(movie_screen)
movie.play()
y = 235
y1 = 3000
cnt = 0
playing = True
while playing:
cnt+=1
if cnt>=1870:
cnt=0
movie.rewind()
movie.play()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key==pygame.K_RETURN:
if y == 426:
movie.stop()
playing = False
pygame.quit()
quit()
if event.key == pygame.K_UP:
y += 1
if y == 3236:
y = 235
y1 = 3000
if y == 236:
y = 425
y1 = 3000
if y == 426:
y1 =335
y = 3235
if event.key == pygame.K_DOWN:
y += 1
if y == 236:
y = 3235
y1 = 335
if y == 3236:
y1 = 3000
y = 425
if y == 426:
y1 = 3000
y = 235
if event.type == pygame.QUIT:
movie.stop()
playing = False
pygame.quit()
quit()
screen.blit(movie_screen,(0, 0))
screen.blit(Title, (360, 0))
screen.blit(Play, (460, 250))
screen.blit(Exit, (460, 450))
screen.blit(LinePX, (482.5, y))
screen.blit(LineO, (482.5, y1))
screen.blit(Option, (460, 350))
screen.blit(bgE, (-100, 0))
pygame.display.update()
clock.tick(FPS)
我希望它退出窗口,但它什么也没做。
【问题讨论】:
-
从一小段代码中并不清楚发生了什么。主循环中如何处理按钮单击事件?也许当退出代码被激活时,
post一个pygame.QUIT事件回到主循环,例如:pygame.event.post( pygame.QUIT, {} )。 -
我更新了我的代码
-
quitgame()函数有什么作用?如果它设置playing = False类似于您处理pygame.QUIT事件的方式,它应该可以工作。此外,您正在捕捉键盘 Enter 按键,您可能想要pygame.K_RETURN。创建minimal reproducible example 可以更轻松地回答您的问题。