【发布时间】:2015-08-04 19:00:29
【问题描述】:
我正在尝试为我的 Breakout 游戏创建关卡系统,但由于一个错误困扰我,我无法完成。
let LEVEL_1 : [[Int]] = [
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,1,1,0,0,0],
[0,0,0,1,1,0,0,0],
[0,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,0],
[0,0,0,1,1,0,0,0],
[0,0,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0],]
是层次,然后是方法
func buildLevel(level: [Int])
{
let offset:Float = (Float(self.frame.size.width) - (Float(brickWidth) * Float(numberOfBricks) + padding * (Float(numberOfBricks) - 1) ) ) / 2
var len = level.count
for(var i = 0; i < len; i++){
var yOffset:CGFloat{
switch i {
case 1:
return self.frame.size.height * 0.8
case 2:
return self.frame.size.height * 0.6
case 3:
return self.frame.size.height * 0.4
default:
return 0
}
}
for(var j = 0; j < W_LEN; j++){
if level[i][j] == 1{
let brick = SKSpriteNode(imageNamed: "brick")
let calc1:Float = Float(i) - 0.5
let calc2:Float = Float(j) - 1
brick.position = CGPointMake(CGFloat(calc1 * Float(brick.frame.size.width) + calc2 * padding + offset), yOffset)
self.addChild(brick)
brick.physicsBody = SKPhysicsBody(rectangleOfSize: brick.frame.size)
brick.physicsBody?.allowsRotation = false
brick.physicsBody?.friction = 0
brick.name = brickCategoryName
brick.physicsBody?.categoryBitMask = ColliderCategory.brick.rawValue
}
}
}
}
错误:“不能用 int 类型的索引为 int 类型的值下标” 出现在这里: if level[i][j] == 1{
知道如何解决该错误并让我的关卡正常工作吗?
【问题讨论】:
-
也许你想要
func buildLevel(level: [[Int]])
标签: arrays swift multidimensional-array swift2