【发布时间】:2015-02-27 03:53:18
【问题描述】:
感谢您的帮助。
我必须调整一个从数组中删除重复项的函数。目前,我得到了我什至不理解的奇怪输出,每次我尝试清理重复项的功能时,我都没有得到想要的效果。这是代码。
main.cpp
#include <iostream> // For cout and cin
#include <string> // For string objects
#include "Set.h" // For ADT Set
using namespace std;
int main()
{
//Creating a set to hold our numbers
Set<int> a_set;
//Checking if a_set is empty
cout << "This is the empty set, and IsEmpty() returns "
<< a_set.IsEmpty() << endl;
//creating an empty array
int Array[] = {1};
//Checking if the set now has a single items
cout << "This set should have a single item, and a_set.Contains "
<< a_set.Contains(Array[1]) << endl;
//Removing the item placed in a_set.
a_set.Remove(Array[1]);
//Verifying that the set is empty again.
cout << "This is the empty set, and IsEmpty() returns "
<< a_set.IsEmpty() << " The set is now empty and ready for values." << endl;
//Adding items in order given
a_set.Add(Array[1]);
a_set.Add(Array[10]);
a_set.Add(Array[3]);
a_set.Add(Array[10]);
a_set.Add(Array[5]);
a_set.Add(Array[10]);
//Getting current size of a_set
int size = a_set.GetCurrentSize();
cout << "The Array should be size=4. Size = " << size << endl;
//Checking that the items that we placed in the set are correct
cout << "Number 1 should be pressent in a_set. Return: "
<< a_set.Contains(Array[1]) << endl;
cout << "Number 3 should be pressent in a_set. Return: "
<< a_set.Contains(Array[3]) << endl;
cout << "Number 5 should be pressent in a_set. Return: "
<< a_set.Contains(Array[5]) << endl;
cout << "Number 10 should be pressent in a_set. Return: "
<< a_set.Contains(Array[10]) << endl;
int v = 0;
do
{
cout << Array[v] << endl;
v++;
}while (v < 7);
return 0;
}; // end main
现在这是我的功能。这是在我尝试删除重复项之前......
function.cpp
#include "Set.h"
#include <cstddef>
template<class ItemType>
Set<ItemType>::Set() : item_count_(0), max_items_(kDefaultSetSize_)
{
} // end default constructor
template<class ItemType>
int Set<ItemType>::GetCurrentSize() const
{
return item_count_;
} // end getCurrentSize
template<class ItemType>
bool Set<ItemType>::IsEmpty() const
{
return item_count_ == 0;
} // end isEmpty
// Made changes to deny duplicate items in an array.
template<class ItemType>
bool Set<ItemType>::Add(const ItemType& new_entry)
{
bool has_room_to_add = item_count_ < max_items_;
if (has_room_to_add)
{
items_[item_count_] = new_entry;
item_count_++;
} // end if
return has_room_to_add;
} // end add
template<class ItemType>
bool Set<ItemType>::Remove(const ItemType& an_entry)
{
int located_index = GetIndexOf(an_entry);
bool can_remove_item = !IsEmpty() && (located_index > -1);
if (can_remove_item)
{
item_count_--;
items_[located_index] = items_[item_count_];
} // end if
return can_remove_item;
} // end remove
template<class ItemType>
void Set<ItemType>::Clear()
{
item_count_ = 0;
} // end clear
template<class ItemType>
int Set<ItemType>::GetFrequencyOf(const ItemType& an_entry) const
{
int frequency = 0;
int search_index = 0;
while (search_index < item_count_)
{
if (items_[search_index] == an_entry)
{
frequency++;
} // end if
search_index++;
} // end while
return frequency;
} // end getFrequencyOf
template<class ItemType>
bool Set<ItemType>::Contains(const ItemType& an_entry) const
{
return GetIndexOf(an_entry) > -1;
} // end contains
template<class ItemType>
vector<ItemType> Set<ItemType>::ToVector() const
{
vector<ItemType> bag_contents;
for (int i = 0; i < item_count_; i++)
bag_contents.push_back(items_[i]);
return bag_contents;
} // end toVector
template<class ItemType>
int Set<ItemType>::GetIndexOf(const ItemType& target) const
{
bool found = false;
int result = -1;
int search_index = 0;
// if the bag is empty, item_count is zero, so loop is skipped
while (!found && (search_index < item_count_))
{
if (items_[search_index] == target)
{
found = true;
result = search_index;
}
else
{
search_index++;
} // end if
} // end while
return result;
} // end getIndexOf
*.h 文件
#ifndef TEACH_CSCI235_BAGADT_BAG_H_
#define TEACH_CSCI235_BAGADT_BAG_H_
#include "SetInterface.h"
template<class ItemType>
class Set : public SetInterface<ItemType>
{
public:
Set();
int GetCurrentSize() const;
bool IsEmpty() const;
bool Add(const ItemType& new_entry);
bool Remove(const ItemType& an_entry);
void Clear();
bool Contains(const ItemType& an_ntry) const;
int GetFrequencyOf(const ItemType& an_entry) const;
vector<ItemType> ToVector() const;
private:
static const int kDefaultSetSize_ = 6;
ItemType items_[kDefaultSetSize_]; // array of bag items
int item_count_; // current count of bag items
int max_items_; // max capacity of the bag
// Returns either the index of the element in the array items that
// contains the given target or -1, if the array does not contain
// the target.
int GetIndexOf(const ItemType& target) const;
}; // end Set
#include "Set.cpp"
#endif // TEACH_CSCI235_BAGADT_BAG_H_
我的输出是:
This is the empty set, and IsEmpty() returns 1
This set should have a single item, and a_set.Contains 1
This is the empty set, and IsEmpty() returns 1 The set is now empty and ready for values.
The Array should be size=4. Size = 6
Number 1 should be pressent in a_set. Return: 1
Number 3 should be pressent in a_set. Return: 1
Number 5 should be pressent in a_set. Return: 1
Number 10 should be pressent in a_set. Return: 1
1
0
42563728
1
2056807160
32767
42563728
我已尝试在 function.cpp 中实现一个 while 循环和一个 for 循环(根据分配),但无法使任何工作。你能指出我正确的方向吗,因为我觉得我错过了一些东西。
谢谢。
【问题讨论】:
-
你在哪里初始化'Array'?
-
如果你没有初始化 Array,它的内容将是未定义的。这意味着您可以从中获取任意值。每次运行程序时,您可能会或可能不会注意到程序的输出发生变化。
-
@RonDahlgren-您是否建议我在检查 a_set 是否为空后移动数组,然后添加诸如 int Array[] = {1, 10, 3, 10, 5, 10} 之类的值;然后继续我的一天尝试删除重复项?
-
您发布的代码存在很多语法问题。这使得很难确定您的特定错误是什么。首先,“数组”变量需要有一个值。您正在声明它,但从不初始化它。其次,“a_set”在哪里声明,它是什么类型?谢谢