【问题标题】:Move an object based on where your cursor is根据光标所在的位置移动对象
【发布时间】:2021-11-20 16:10:32
【问题描述】:

我通过教程和调整一些东西做了一个基本的乒乓球,目前我希望左边的球拍是变量paddle_a,根据光标所在的位置移动,同时仍然保持它的x值。或者,换句话说,根据鼠标的 y 值上下移动。我在互联网上四处寻找,在这种情况下找不到任何可以帮助我的东西,因此我们将不胜感激。

import turtle

wn = turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)

# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=0.5)
paddle_a.penup()
paddle_a.goto(-380, 0)


# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.shapesize(stretch_len=0.75, stretch_wid=0.75)
ball.penup()
ball.goto(0, 0)
ball.dx = 0.3
ball.dy = 0.3



# Functions
def paddle_a_up():
  y = paddle_a.ycor()
  y += 10
  paddle_a.sety(y)

def paddle_a_down():
  y = paddle_a.ycor()
  y -= 10
  paddle_a.sety(y)


# Keybinding
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")

# Main game loop
while True:
 wn.update()

 # Move the ball
 ball.setx(ball.xcor() + ball.dx)
 ball.sety(ball.ycor() + ball.dy)

 # Border checking
 if ball.ycor() > 290:
   ball.sety(290)
   ball.dy *= -1

 if ball.ycor() < -290:
   ball.sety(-290)
   ball.dy *= -1

 if ball.xcor() > 390:
   ball.goto(0, 0)
   ball.dx *= -1

 if ball.xcor() < -390:
   ball.goto(0, 0)
   ball.dx *= -1

【问题讨论】:

  • 你可以考虑使用pygame,它很容易处理鼠标事件。

标签: python python-turtle


【解决方案1】:

这是一个简单的方法,它使用球拍上的鼠标ondrag() 事件而不是按键事件。在上下移动时单击并按住桨叶。球将继续独立移动:

from turtle import Screen, Turtle

# Functions
def paddle_move(x, y):
    paddle_a.sety(y)

screen = Screen()
screen.title("Pong")
screen.bgcolor("black")
screen.setup(width=800, height=600)
screen.tracer(0)

# Paddle A
paddle_a = Turtle()
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=0.5)
paddle_a.penup()
paddle_a.setx(-380)

# Ball
ball = Turtle()
ball.shape("square")
ball.color("white")
ball.shapesize(stretch_len=0.75, stretch_wid=0.75)
ball.penup()

ball.dx = 1.3  # user defined properties
ball.dy = 1.3

# Keybinding
paddle_a.ondrag(paddle_move)

# Main game loop
def play():
    # Move the ball
    ball.setx(ball.xcor() + ball.dx)
    ball.sety(ball.ycor() + ball.dy)

    # Border checking
    if ball.ycor() > 290:
        ball.sety(290)
        ball.dy *= -1
    elif ball.ycor() < -290:
        ball.sety(-290)
        ball.dy *= -1

    if not -390 <= ball.xcor() <= 390:
        ball.goto(0, 0)
        ball.dx *= -1

    screen.update()
    screen.ontimer(play)

play()

screen.mainloop()

【讨论】:

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