【发布时间】:2012-12-31 11:32:06
【问题描述】:
我尝试编写一段代码,该代码最终会掷骰子来决定哪个角色获胜,并且一直说有错误(使用未分配的局部变量'skillmodifier') &(使用未分配的局部变量“strengthmodifier”)。我真的很感激任何帮助。 P.S 我只在 Visual Studio 2010 上做了很短的一段时间的编程。请帮我找到解决这个问题的方法,出现问题是因为我使用 变量 “strengthmodifier”和“skillmodifier”两次。谢谢你,你忠实的,维卡什。 我将粘贴下面的任务 breif 和之后的代码:
任务 3 确定遭遇的结果 当两个角色相遇时,结果由以下决定 进程:
• 计算两个角色的强度属性之间的差异
• 此差除以 5,然后向下舍入以创建“强度修正”
• 对技能属性重复该过程以创建“技能修饰符”
• 每个玩家投掷一个 6 面骰子。
• 如果两个骰子的分数相同,则不做任何更改
• 如果分数不相同,则得分最高的玩家将增加“力量” 修饰符”为力量值,“技能修饰符”为他们的技能值 人物
• 骰子得分较低的玩家从 他们角色的力量和技能值
• 如果技能值变为负数,则将其存储为零
• 如果力量值变为零或负数,则角色死亡。
程序应该:
*• 允许用户输入两个角色的力量和技能。
• 使用上述过程显示遭遇的结果。 设计一个算法来描述这个过程。编写、测试和评估代码。*
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Task3
{
class Program
{
static void loopfsto()
{
Console.WriteLine("Please enter a value of strength, and then press enter");
string csto = Console.ReadLine(); // Read string from console
int csto1;
if (int.TryParse(csto, out csto1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csto1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsto();
}
}
static void loopfsko()
{
Console.WriteLine("Please enter a value of skill, and then press enter");
string csko = Console.ReadLine(); // Read string from console
int csko1;
if (int.TryParse(csko, out csko1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csko1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsko();
}
Console.Clear();
}
static void loopfstt()
{
Console.WriteLine("Please enter a value of strength for, and then press enter");
string cstt = Console.ReadLine(); // Read string from console
int cstt1;
if (int.TryParse(cstt, out cstt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cstt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfstt();
}
Console.Clear();
}
static void loopfskt()
{
Console.WriteLine("Please enter a value of skill for, and then press enter");
string cskt = Console.ReadLine(); // Read string from console
int cskt1;
if (int.TryParse(cskt, out cskt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cskt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfskt();
}
}
static void Main(string[] args)
{
string Character1;
string Character2;
int strengthmodifiertoround;
int skillmodifiertoround;
int strengthmodifier;
int skillmodifier;
Console.Title = "Strength and Skill";
Console.WriteLine("Welcome to Strength and Skill, please press enter to continue.");
Console.ReadKey();
Console.Clear();
Console.WriteLine("Please enter a name for character 1, then press enter.");
Character1 = Console.ReadLine();
Console.Clear();
Console.WriteLine("Please enter a name for character 2, then press enter.");
Character2 = Console.ReadLine();
Console.Clear();
Console.WriteLine("Please enter a value of strength for " + Character1 + ", and then press enter");
string csto = Console.ReadLine(); // Read string from console
int csto1;
if (int.TryParse(csto, out csto1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csto1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsto();
}
Console.Clear();
Console.WriteLine("Please enter a value of skill for " + Character1 + ", and then press enter");
string csko = Console.ReadLine(); // Read string from console
int csko1;
if (int.TryParse(csko, out csko1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + csko1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfsko();
}
Console.Clear();
Console.WriteLine(Character1 + " has a strength of " + csto1 + " and a skill of " + csko1 + ".");
Console.ReadKey();
Console.Clear();
Console.WriteLine("Please enter a value of strength for " + Character2 + ", and then press enter");
string cstt = Console.ReadLine(); // Read string from console
int cstt1;
if (int.TryParse(cstt, out cstt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cstt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfstt();
}
Console.Clear();
Console.WriteLine("Please enter a value of skill for " + Character2 + ", and then press enter");
string cskt = Console.ReadLine(); // Read string from console
int cskt1;
if (int.TryParse(cskt, out cskt1)) // Try to parse the string as an integer
{
Console.WriteLine("Your chosen number is " + cskt1 + ".");
Console.ReadKey();
}
else
{
Console.Clear();
Console.WriteLine("Not an integer!");
Console.ReadKey();
Console.Clear();
loopfskt();
}
Console.Clear();
Console.WriteLine(Character2 + " has a strength of " + cstt1 + " and a skill of " + cskt1 + ".");
Console.ReadKey();
Console.Clear();
//--- Finds out if strength for character 1 is higher than 2 or vice versa. Then finds difference between two and makes a variable called strengthmodifier ---//
{
if (csto1 < cstt1)
{
strengthmodifiertoround = cstt1 - csto1;
strengthmodifier = strengthmodifiertoround / 5;
}
if (cstt1 < csto1)
{
strengthmodifiertoround = csto1 - cstt1;
strengthmodifier = strengthmodifiertoround / 5;
}
}
//--- Finds out if skill for character 1 is higher than 2 or vice versa. Then finds difference between two and makes a variable called skillmodifier ---//
{
if (csko1 < cskt1)
{
skillmodifiertoround = cskt1 - csko1;
skillmodifier = skillmodifiertoround / 5;
}
if (cskt1 < csko1)
{
skillmodifiertoround = csko1 - cskt1;
skillmodifier = skillmodifiertoround / 5;
}
}
//--- Tells user to put input and roll a virtual dice (which is actually creating a number between 1 and 6) ---//
Console.WriteLine(Character1 + ", please press enter to roll dice");
Console.ReadKey();
Random rand = new Random();
int character1RandomNumber = rand.Next(1, 6);
Console.WriteLine(Character2 + ", please press enter to roll dice");
Console.ReadKey();
Random rand1 = new Random();
int character2RandomNumber = rand1.Next(1, 6);
Console.WriteLine(Character1 + " rolled a " + character1RandomNumber + " and " + Character2 + " rolled a " + character2RandomNumber + ".");
Console.ReadKey();
if (character1RandomNumber < character2RandomNumber)
{
int char2st = cstt1 + strengthmodifier;
int char2sk = cskt1 + skillmodifier;
int char1st = csto1 - strengthmodifier;
int char1sk = csko1 - skillmodifier;
}
if (character2RandomNumber < character1RandomNumber)
{
}
int ch2st = cstt1 - strengthmodifier;
int ch2sk = cskt1 - skillmodifier;
int ch1st = csto1 + strengthmodifier;
int ch1sk = csko1 + skillmodifier;
}
}
}
【问题讨论】:
-
看看使用 ReSharper (jetbrains.com/resharper),该工具将帮助您发现此类问题并为您的代码提供提示或建议。它只是突出显示代码行以指示您的代码存在问题的位置。
-
任务 3 确定遭遇的结果 当两个角色之间发生遭遇时,结果由以下过程确定: • 计算两个角色的力量属性之间的差异
-
• 此差值除以 5,然后向下取整以创建“强度修正” • 对技能属性重复该过程以创建“技能修正” • 每个玩家投掷一个 6 面骰子. • 如果两个骰子的分数相同,则不做任何更改 • 如果分数不同,则得分最高的玩家将“力量修正”添加到力量值,将“技能修正”添加到技能值为他们的角色 • 骰子得分较低的玩家从他们角色的力量和技能值中减去这些修饰符
-
• 如果技能值变为负值,则将其存储为零 • 如果力量值变为零或负值,则角色死亡。该程序应该: • 允许用户输入两个字符的强度和技能。 • 使用上述过程显示遭遇的结果。设计一个算法来描述这个过程。编写、测试和评估代码。
-
抱歉没有早点介绍。我是新手,希望你能理解。非常感谢您的帮助。
标签: c# visual-studio variables console