public class GameLoopThread extends Thread {
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view) {
this.view = view;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
while (running) {
Canvas c = null;
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
if (c != null) {
view.onDraw(c);
}
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
try {
sleep(10);
} catch (Exception e) {}
}
}
}
让那个线程然后在你的活动中做这样的事情
@Override
public void onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
super.onCreate(savedInstanceState);
setContentView(new GameView(GameActivity.this));
}
然后在 GameViewClass 中做这样的事情
public class GameView extends SurfaceView {
private SurfaceHolder holder;
private GameLoopThread gameLoopThread;
public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
holder = getHolder();
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
}
});
}
@Override
protected void onDraw(Canvas canvas) {
//Do Drawing
}
}
这里重要的是线程手动自动重复调用 onDraw() 方法,并且您正在锁定画布,在其上绘图,然后发布它。如果您不需要超快的刷新率,那么您最好执行以下操作:
@Override
public void onDraw(Canvas c) {
c = this.getHolder().lockCanvas();
if (c != null) {
//draw on canvas
}
if (c != null) {
this.getHolder().unlockCanvasAndPost(c);
}
}
我只是不知道最后一点是否有效,从未测试过。
此外,如果您想在 on draw 方法之外进行绘图,您可以在线程中运行更新(在画布上绘图),并且每次调用 onDraw 方法时检查 Canvas 是否已准备好邮政。例如,让您的线程有一个布尔值,一旦画布被拉动,它就会设置为 false,因此线程会为您绘制一个新的,但一旦完成绘制,将布尔值设置为 true。在 ondraw 方法中检查布尔值是否为真,是否拉画布。