【发布时间】:2015-06-04 17:44:41
【问题描述】:
我想在 Unity 中进行简单的重力模拟,所以我编写了这个 UnityScript(使用来自 wikipedia.com 的重力信息):
var Type : String;
var Mass : double;
var Density : double;
var Volume : double;
var Surface : double;
var Radius : double;
var isStatic : boolean;
var onRails : boolean;
var totalForce : double;
var gravCon : double;
var SOI : double;
var inSOIof : GameObject;
var Distance : double;
function Start () {
gravCon = 0.000000000066738480808080808080;
Time.timeScale = 3;
Radius = gameObject.transform.localScale.x;
Volume = (4/3) * (Mathf.Pow(Radius,3) * Mathf.PI);
Surface = 4 * Mathf.PI * Mathf.Pow(Radius,2);
Density = Mass / Volume;
if(isStatic == true){ onRails = false; gameObject.GetComponent.<Rigidbody2D>().isKinematic = true;}
}
function Update () {
if(isStatic == false){
if(onRails == false){
Distance = Mathf.Sqrt(Mathf.Pow(gameObject.transform.position.x - inSOIof.transform.position.x, 2)+Mathf.Pow(gameObject.transform.position.y - inSOIof.transform.position.y, 2));
totalForce = gravCon*((gameObject.GetComponent.<Specification>().Mass * inSOIof.GetComponent.<Specification>().Mass) / Mathf.Pow(Distance,2));
gameObject.GetComponent.<Rigidbody2D>().AddForce((inSOIof.transform.position - gameObject.transform.position) * totalForce/Mass * Time.deltaTime);
}
}
}
我创建了两个游戏对象:Sol 和 Spacecraft(它们是相同的,但 Sol 是静态的)。运行我的项目后,Spacecraft 的路径是这样的:
但它应该看起来像这样:
我做错了什么?
【问题讨论】:
标签: unity3d unityscript gravity