【发布时间】:2015-07-19 04:56:25
【问题描述】:
这就是我正在进行的模拟的进展。这个模拟有一个球员名单,每个球员都有他们分配的分数或分数。我有一个补丁叫做游戏。有三十场比赛。一旦玩家进入游戏(或者如果他们将在模拟中相遇),就会有一个标签显示“命中”,它已经完成。三十场比赛中的每一场也都有自己的积分。点是随机生成的。
所以我的问题是,我将如何在分配的球员中显示他们是否赢得了比赛?我的条件是,如果玩家的点数大于或等于游戏点数,那么它应该显示“你赢了游戏!”否则“你输了!”当玩家和游戏相遇时就会发生这种情况。
我将在我的玩家拥有的变量中放置另一个变量,以指示它是赢还是输。但我的问题是,我一直在尝试为我想要的条件编写 if-else/if on the move 过程,但我遇到了困难。我需要帮助或有关如何执行此操作的一些线索。谢谢。
breed [players player]
breed [games game]
globals [namelist pointslist]
players-own[name points] ;;going to add another variable here
games-own[points istaken]
to setup
ca
ask patches [set pcolor black]
set namelist["Player 1" "Player 2" "Player 3" "Player 4" "Player 5" "Player 6" "Player 7" "Player 8" "Player 9" "Player 10"]
set pointslist["1" "1" "1" "5" "3" "3" "4" "2" "2" "5"]
;;define counter
let counter 0 ;;0-9
repeat 10 [
create-players 1[
set name item counter namelist
set points item counter pointslist
setxy random-xcor random-ycor
set shape "person"
pen-down
]
set counter counter + 1
]
create-games 30[
set shape "circle"
setxy random-xcor random-ycor
set points random 5 + 1 ;
]
reset-ticks
end
to go
tick
ask players[move]
end
;;this is the part where I added my if-else code but i cannot get it
to move
ask players [
right(random 181) - 90
fd 1
let hw one-of games-here
if hw != nobody[
ask hw [set label "hit"]
]
]
end
【问题讨论】:
标签: if-statement simulation netlogo