【问题标题】:Why the width of the opengl viewport I set is smaller and the reading pixels are not aligned?为什么我设置的opengl视口宽度变小了,读取像素不对齐?
【发布时间】:2021-11-09 14:54:18
【问题描述】:

代码如下(使用enter link description here的demo)渲染字形

Luint rbcolor;
    glGenRenderbuffers(1, &rbcolor);
    glBindRenderbuffer(GL_RENDERBUFFER, rbcolor);
    glRenderbufferStorage(GL_RENDERBUFFER, GL_RED, width, height);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);

    GLuint rbds;
    glGenRenderbuffers(1, &rbds);
    glBindRenderbuffer(GL_RENDERBUFFER, rbds);
    glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);

    GLuint fbo;
    glGenFramebuffers(1, &fbo);
    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbcolor);
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbds);
//render
   while(...){
 ...
 glviewport(0,0,width,height);
  ...
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, picbuf);
// render in screen 
 glBindFramebuffer(GL_FRAMEBUFFER, 0);
}


// Flipping the picture vertically

    uint8_t *row_swap = (uint8_t*) malloc( width );

    for ( int iy = 0; iy < height / 2; ++iy ) {
        uint8_t* row0 = picbuf + iy * width;
        uint8_t* row1 = picbuf + ( height - 1 - iy ) * width;
        memcpy( row_swap, row0, width );
        memcpy( row0, row1, width );
        memcpy( row1, row_swap, width );
    }

    free( row_swap );

    // Saving the picture

    std::string png_filename = res_filename + ".png";
    if ( !stbi_write_png( png_filename.c_str(), width, height, 1, picbuf, 0) ) {
        std::cout << "Error writing png file." << std::endl;
        exit( 1 );
    }

当我尝试将视口宽度设置为恰到好处的渲染文本大小时,我收到错误 malloc check header error 或获取图像未对齐 Misplaced picture,但是当我设置的宽度足够大,比如1024,图片就可以正常显示了。

【问题讨论】:

    标签: c++ opengl text-rendering sdf stb-image


    【解决方案1】:

    当您从 GPU 内存读取像素时,您必须设置 GL_PACK_ALIGNMENT 而不是 GL_UNPACK_ALIGNMENT(请参阅 glPixelStore):

    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    glPixelStorei(GL_PACK_ALIGNMENT, 1);
    glReadPixels(0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, picbuf);
    

    【讨论】:

    • 好的,谢谢!
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