【发布时间】:2016-07-10 16:35:57
【问题描述】:
所以我正在制作一种基于六边形的简单游戏。这是它的样子:
我已经成功地将六边形完全按照我想要的方式绘制为CAShapeLayers,但我想让它们可点击。简而言之,我想以某种方式将它们投射到UIButtons 中,这样我就可以通过 touchUpInside 跟踪选择了哪一个。我能想到的另一种方法是跟踪触摸并检查它们是否在带有标签的形状中,但这似乎很复杂。以下是我的代码:
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height
let radius : CGFloat = screenWidth/6
var c = 0
var counter = 0
for j in 1...6 {
for i in 1...3 {
for x in 1...2 {
var center = CGPoint(x: CGFloat((i-1)*2)*radius+CGFloat(i-1)*radius, y: CGFloat((j-1)*2)*radius)
if (x==2) {
center.x = center.x+1.5*radius
center.y = center.y+radius
}
let shape = CAShapeLayer()
view.layer.addSublayer(shape)
shape.opacity = 0.5
shape.lineWidth = 2
shape.lineJoin = kCALineJoinMiter
shape.strokeColor = UIColor(hue: 0.786, saturation: 0.79, brightness: 0.53, alpha: 1.0).CGColor
shape.fillColor = UIColor(hue: 0.786, saturation: 0.15, brightness: 0.89, alpha: 1.0).CGColor
let path = UIBezierPath()
path.moveToPoint(CGPointMake(center.x-radius, center.y))
path.addLineToPoint(CGPointMake(center.x-radius/2, center.y-radius))
path.addLineToPoint(CGPointMake(center.x+radius/2, center.y-radius))
path.addLineToPoint(CGPointMake(center.x+radius, center.y))
path.addLineToPoint(CGPointMake(center.x+radius, center.y))
path.addLineToPoint(CGPointMake(center.x+radius/2, center.y+radius))
path.addLineToPoint(CGPointMake(center.x-radius/2, center.y+radius))
path.closePath()
shape.path = path.CGPath
}
}
}
【问题讨论】:
标签: ios swift uibutton cashapelayer