【发布时间】:2017-03-22 12:13:02
【问题描述】:
我目前遇到了无法解决的崩溃问题。
在我正在开发的应用程序中,我有一个自定义类LabelNode: SKNode,它使用SKLabelNode 和SKSpriteNode 在黑色方形背景上创建白色文本。使用下面的setText(newText: String) 函数为每一帧更新此标签
class LabelNode: SKNode {
private let textNode: SKLabelNode
private let backgroundNode: SKSpriteNode
private let padding: CGFloat
var width: CGFloat = 0
var height: CGFloat = 0
var horizontalAlignment = SKLabelHorizontalAlignmentMode.center
init(fontSize: CGFloat, text: String? = "A") {
textNode = SKLabelNode(fontNamed: "Arial")
textNode.zPosition = 1
backgroundNode = SKSpriteNode(color: UIColor.black, size: CGSize(width: 0, height: 0))
textNode.fontColor = UIColor.white
textNode.fontSize = fontSize
textNode.text = text
textNode.verticalAlignmentMode = SKLabelVerticalAlignmentMode.top
height = textNode.frame.size.height
textNode.position.y = (height / 2)
padding = 0.165 * height
width = textNode.frame.size.width
backgroundNode.size = CGSize(width: width + padding, height: height + padding)
backgroundNode.position.x = textNode.frame.midX
super.init()
addChild(textNode)
addChild(backgroundNode)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented for LabelNode")
}
func setText(newText: String) {
self.textNode.text = newText
width = self.textNode.frame.size.width
backgroundNode.size = CGSize(width: width + padding, height: height + padding)
backgroundNode.position.x = textNode.frame.midX
}
func setFontColor(newFontColor: UIColor) {
self.textNode.fontColor = newFontColor
}
func setAlignment(newAlignment: SKLabelHorizontalAlignmentMode) {
self.textNode.horizontalAlignmentMode = newAlignment
}
}
我的应用程序不断以随机时间间隔抛出 EXC_BAD_ACCESS,有时还会在不同的线程上抛出不同的错误消息。有时 xcode 指向行
width = self.textNode.frame.size.width
但有时在线程 x 上的随机行,但上面的行在线程 y 中处于活动状态。
如果僵尸被激活但All Exceptions 断点和malloc_error_break 都被停用,我会在崩溃时得到以下终端输出
-[SKTexture dealloc]: message sent to deallocated instance 0x10bbaf70
po 0x10bbaf70 只给出输出
280735600
以及下面的堆栈跟踪
* thread #41: tid = 0x73287, 0x1d9ac4d0 CoreFoundation`___forwarding___ + 532, queue = 'com.apple.scenekit.renderingQueue.applicationName.GameView0x1478d2b0', stop reason = EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xdefe)
frame #0: 0x1d9ac4d0 CoreFoundation`___forwarding___ + 532
frame #1: 0x1d8d13d8 CoreFoundation`_CF_forwarding_prep_0 + 24
frame #2: 0x1cc25194 libobjc.A.dylib`objc_object::sidetable_release(bool) + 238
frame #3: 0x2b23ff0a SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 38
frame #4: 0x2b23ff28 SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 8
frame #5: 0x2b2204a2 SpriteKit`SKCLabelNode::rebuildText() + 134
frame #6: 0x2b2201b2 SpriteKit`SKCLabelNode::getBoundingBox() + 34
frame #7: 0x2b27d248 SpriteKit`-[SKNode frame] + 40
frame #8: 0x2b297928 SpriteKit`-[SKLabelNode frame] + 40
* frame #9: 0x000aea54 applicationName`LabelNode.setText(newText="9 555 m", self=0x15863970) -> () + 288 at LabelNode.swift:45
如果我使用All Exceptions 断点和malloc_error_break 激活运行,我不会得到任何终端输出和以下堆栈跟踪
* thread #21: tid = 0x7414f, 0x1cc24612 libobjc.A.dylib`objc_release + 2, queue = 'com.apple.scenekit.renderingQueue.applicationName.GameView0x177651b0', stop reason = EXC_BAD_ACCESS (code=1, address=0x2)
frame #0: 0x1cc24612 libobjc.A.dylib`objc_release + 2
frame #1: 0x2b23fefa SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 22
frame #2: 0x2b23ff28 SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 8
frame #3: 0x2b2204a2 SpriteKit`SKCLabelNode::rebuildText() + 134
frame #4: 0x2b2201b2 SpriteKit`SKCLabelNode::getBoundingBox() + 34
frame #5: 0x2b27d248 SpriteKit`-[SKNode frame] + 40
frame #6: 0x2b297928 SpriteKit`-[SKLabelNode frame] + 40
* frame #7: 0x00181a54 applicationName`LabelNode.setText(newText="4 033 m", self=0x17786cb0) -> () + 288 at LabelNode.swift:45
有谁知道这次崩溃背后的原因是什么,或者我可以采取哪些进一步的措施来阐明这一点?任何提示都会非常有帮助:)
【问题讨论】:
标签: swift xcode sprite-kit skspritenode sklabelnode