【发布时间】:2017-03-18 11:45:08
【问题描述】:
我试图让我的“词”在屏幕上浮动;恒速,无冲击,无重力,无摩擦。一切正常,除了这个词变慢了。
造字代码:
func createWordNode (word: String, atPos: CGPoint) -> SKSpriteNode {
let doneSize = CGSize(width: 50, height: 50)
let wordSprite = SKSpriteNode()
wordSprite.size = CGSize(width: doneSize.width * CGFloat(word.len()), height: doneSize.height)
wordSprite.position = atPos
wordSprite.blendMode = .replace
wordSprite.zPosition = zlvlBG + 1
let ltrs = Array(word.uppercased().characters)
for i in 0 ... ltrs.count - 1 {
let done = SKSpriteNode(imageNamed: "LetterTiles/Tile" + String(ltrs[i]) + ".png")
done.size = doneSize
done.position = CGPoint(x: doneSize.width * CGFloat(Double(i) - 1.5), y: 0)
done.blendMode = .replace
done.zPosition = zlvlBG + 1
wordSprite.addChild(done)
}
wordSprite.physicsBody?.restitution = 1
wordSprite.physicsBody?.friction = 0
wordSprite.physicsBody?.linearDamping = 0
wordSprite.physicsBody?.angularDamping = 0
wordSprite.physicsBody?.mass = 2000
wordSprite.physicsBody = SKPhysicsBody(rectangleOf: wordSprite.size)
wordSprite.physicsBody?.collisionBitMask = 0
wordSprite.physicsBody?.contactTestBitMask = 0
wordSprite.physicsBody?.categoryBitMask = categoryWords
wordSprite.physicsBody?.fieldBitMask = 0
wordSprite.physicsBody?.isDynamic = true
wordSprite.physicsBody?.affectedByGravity = false
wordSprite.physicsBody?.allowsRotation = false
var velocity = CGVector()
velocity.dx = 100
velocity.dy = 0
wordSprite.physicsBody?.velocity = velocity
wordSprite.physicsBody?.applyImpulse(velocity)
wordSprite.name = "Word:" + word
return wordSprite
}
我这样调用函数:
addChild (createWordNode(word: "Done", atPos: CGPoint(x:-500, y:450)))
任何想法为什么单词变慢? 谢谢。
【问题讨论】:
标签: ios swift skspritenode skphysicsbody