【发布时间】:2018-04-05 20:03:58
【问题描述】:
在这段代码中出现错误。 我不想手动(在代码中)通过 GameScene.sks 上的 spriteNode - for 循环必须以某种方式工作?任何想法...
let sprites:[SKSpriteNode] = [block1, block2, block3, block4,
block5, block6, block7, block8, block9, block10, block11,
block12, block13, block14, block15, block16, block17,
block18, block19, block20, block21, block22, block23,
block24, block25, block26, block27, block28, block29,
block30, block31, block32, block33, block34, block35,
block36, block37, block38, block39, block40, block41,
block42, block43, block44, block45, block46, block47,
block48, block49, block50, block51, block52, block53,
block54, block55, block56, block57, block58, block59,
block60, block61, block62, block63, block64, block65,
block66, block67, block68, block69, block70, block71,
block72, block73, block74, block75, block76, block77,
block78, block79, block80, block81, block82, block83, block84]
for sprite in sprites {
self.sprite; in sprites = (self.childNode(withName: sprite.name) as? SKSpriteNode)!
sprite.name = "Green"
sprite.zPosition = 3
}
【问题讨论】:
-
错误是什么?该信息需要在您的问题中。并指出导致错误的确切行。
-
您需要更多信息才能破译。您是否在代码中的任何位置将该数组中的所有项目实例化为 SKSpriteNodes?如果不是,我确定那些应该是字符串而不是对象。这行
self.sprite; in sprites = (self.childNode(withName: sprite.name) as? SKSpriteNode)!也是胡言乱语 -
你知道场景编辑器支持同时设置多个精灵的属性,是吗?
标签: swift sprite-kit skspritenode