【问题标题】:SpriteKit: Objects go underneath each otherSpriteKit:对象彼此下方
【发布时间】:2017-12-18 16:31:02
【问题描述】:

我的游戏中有两辆坦克,一辆红色和一辆蓝色。

我已经设置了它们的 PhysicsBody,但它们并没有相互碰撞,而是在彼此下方。

Simulator Screenshot (1)

物理类别:

struct physicsCategory {
    static let Bullet : UInt32 = 0x1 << 0
    static let Enemy : UInt32 = 0x1 << 1
    static let MainTank : UInt32 = 0x1 << 2
    static let EnemyTank : UInt32 = 0x1 << 3
}

这是蓝色坦克代码:

MainTank = (self.childNode(withName: "tank") as? SKSpriteNode)!
MainTank.name = "blueTank"

MainTank.physicsBody?.categoryBitMask = physicsCategory.MainTank
MainTank.physicsBody?.collisionBitMask = physicsCategory.Enemy
MainTank.physicsBody?.contactTestBitMask = physicsCategory.Enemy

红色坦克的:

enemyTank = SKSpriteNode(imageNamed: "tank_red")
enemyTank.size = CGSize(width: 76, height: 92)
enemyTank.name = "enemyTank"
enemyTank.zPosition = 0
enemyTank.physicsBody = SKPhysicsBody(rectangleOf: enemyTank.size)
enemyTank.physicsBody?.categoryBitMask = physicsCategory.EnemyTank
enemyTank.physicsBody?.collisionBitMask = physicsCategory.Enemy
enemyTank.physicsBody?.contactTestBitMask = physicsCategory.MainTank

enemyTank.physicsBody?.isDynamic = false

【问题讨论】:

  • 我很确定你必须将enemyTank的collisionBitMask设置为MainTank的categorybitMask
  • @Muffinman2497,那你能纠正我吗?

标签: swift sprite-kit skspritenode


【解决方案1】:

换行就行了

enemyTank.physicsBody?.collisionBitMask = physicsCategory.Enemy

enemyTank.physicsBody?.collisionBitMask = physicsCategory.MainTank

【讨论】:

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