【发布时间】:2015-07-09 16:43:17
【问题描述】:
我希望能够在用户向下滑动时更改节点的physicsBody 高度,但除了重置整个physicsBody 之外,我还没有找到如何做到这一点。
当我最初加载节点时,我使用以下代码:
nodeHero.color = UIColor .grayColor()
nodeHero.size.width = 20
nodeHero.size.height = 45
nodeHero.position.x = -frame.size.width/2 + 45
nodeHero.position.y = pointMainY + 30 + nodeHero.size.height/2
nodeHero.zPosition = 110
nodeHero.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(nodeHero.size.width, nodeHero.size.height))
nodeHero.physicsBody?.mass = 1
nodeHero.physicsBody?.angularVelocity = 0
nodeHero.physicsBody?.allowsRotation = false
nodeHero.physicsBody?.restitution = 0
nodeHero.physicsBody?.categoryBitMask = bitHero
addChild(nodeHero)
当我向下滑动时,我希望能够做这样的事情(这不起作用):
nodeHero.size.height = 28
nodeHero.physicsBody?.size.height = 28
但是我不得不再次使用 nodeHero.physicsBody = SKPhysicsBody() ,它会重置所有其他的physicsBody 属性,所以我必须这样做:
nodeHero.size.height = 28
nodeHero.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(nodeHero.size.width, nodeHero.size.height))
nodeHero.physicsBody?.mass = 1
nodeHero.physicsBody?.angularVelocity = 0
nodeHero.physicsBody?.allowsRotation = false
nodeHero.physicsBody?.restitution = 0
nodeHero.physicsBody?.categoryBitMask = bitHero
【问题讨论】:
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如果你在一个节点上运行一个缩放动作,它的物理体似乎也会改变:stackoverflow.com/questions/24638086/…
标签: swift size skspritenode skphysicsbody