【发布时间】:2019-11-10 02:36:48
【问题描述】:
有没有办法在设置后更改精灵的固定位置。例如,下面的“顶部”精灵固定在“基础”精灵上,我希望能够根据需要上下移动“顶部”精灵(更改固定的 y 位置)。我可以看到旋转固定的精灵很容易,但是移动位置我似乎找不到解决方案。我尝试移除引脚(pinned = false),更改位置然后重置引脚(pinned = true),但位置没有改变(请参阅开始部分)。
任何帮助或朝着正确方向的推动将不胜感激,谢谢!!!
func generateSprites() {
// BASE
let sizeSpriteBase = CGSize(width: 40, height: 36)
spriteBase = SKSpriteNode(texture: nil, color: UIColor.green, size: sizeSpriteBase)
spriteBase.position.x = 0
spriteBase.position.y = 0
spriteBase.zPosition = 10000
addChild(spriteBase)
let physicsBodyBase = SKPhysicsBody(rectangleOf: sizeSpriteBase)
physicsBodyBase.restitution = 0
physicsBodyBase.allowsRotation = false
physicsBodyBase.categoryBitMask = categoryMain
physicsBodyBase.collisionBitMask = categorySolid
physicsBodyBase.contactTestBitMask = categorySolid
spriteBase.physicsBody = physicsBodyBase
// TOP
let sizeSpriteTop = CGSize(width: 40, height: 8)
spriteTop = SKSpriteNode(texture: nil, color: UIColor.orange, size: sizeSpriteTop)
spriteTop.position.x = 4
spriteTop.position.y = spriteBase.size.height/2
spriteBase.addChild(spriteTop)
let physicsBodyTop = SKPhysicsBody(rectangleOf: sizeSpriteTop)
physicsBodyTop.pinned = true
physicsBodyTop.restitution = 0
physicsBodyTop.allowsRotation = false
physicsBodyTop.categoryBitMask = categoryMain
physicsBodyTop.collisionBitMask = categorySolid
physicsBodyTop.contactTestBitMask = categorySolid
spriteTop.physicsBody = physicsBodyTop
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
spriteTop.physicsBody?.pinned = false
spriteTop.position.y -= 8
spriteTop.physicsBody?.pinned = true
}
【问题讨论】:
标签: swift sprite-kit skspritenode skphysicsbody