【问题标题】:Constraint animation with SnapKit使用 SnapKit 约束动画
【发布时间】:2018-06-01 19:45:53
【问题描述】:

我正在尝试使用 SnapKit 实现 2 个视图的动画。

这是我的动画视图:

class MatchAnimation: UIView {

    let viewBackground: UIView = {
        let view = UIView()
        view.backgroundColor = UIColor(red: 0/255, green: 0/255, blue: 0/255, alpha: 0.75)
        view.alpha = 1
        return view
    }()

    let matchView: UIView = {
        let view = UIView()
        return view
    }()

    let matchLabel: UILabel = {
        let label = UILabel()
        label.text = "Title"
        label.textColor = .white
        label.textAlignment = .center
        return label
    }()

    let leftAvatarBg: UIView = {
        let view = UIView()
        view.backgroundColor = .white
        view.layer.cornerRadius = 91/2
        return view
    }()

    let rightAvatarBg: UIView = {
        let view = UIView()
        view.backgroundColor = .blue
        view.layer.cornerRadius = 91/2
        return view
    }()

    let goToChatButton: UIButton = {
        let button = UIButton()
        button.setTitle("Button", for: .normal)
        button.backgroundColor = .red
        button.setTitleColor(.white, for: .normal)
        button.layer.cornerRadius = 24.5
        return button
    }()

    init() {
        super.init(frame: UIScreen.main.bounds)
        viewBackground.frame = self.frame
        self.addSubview(viewBackground)

        self.addSubview(matchView)
        matchView.addSubview(matchLabel)
        matchView.addSubview(leftAvatarBg)
        matchView.addSubview(rightAvatarBg)
        matchView.addSubview(goToChatButton)

        matchView.snp.makeConstraints { (make) in
            make.left.right.equalToSuperview()
            make.center.equalToSuperview()
        }

        matchLabel.snp.makeConstraints { (make) in
            make.top.equalToSuperview()
            make.centerX.equalToSuperview()
            make.size.equalTo(CGSize(width: 193, height: 40))
        }

        leftAvatarBg.snp.makeConstraints { (make) in
            make.top.equalTo(matchLabel.snp.bottom).offset(20)
            make.size.equalTo(CGSize(width: 91, height: 91))
            make.right.equalTo(self.snp.left).offset(0)
        }

        rightAvatarBg.snp.makeConstraints { (make) in
            make.top.equalTo(leftAvatarBg)
            make.size.equalTo(leftAvatarBg)
            make.left.equalTo(self.snp.right).inset(0)
        }

        goToChatButton.snp.makeConstraints { (make) in
            make.size.equalTo(CGSize(width: 171, height: 50))
            make.top.equalTo(leftAvatarBg.snp.bottom).offset(25)
            make.centerX.equalToSuperview()
            make.bottom.equalToSuperview()
        }

    }

    func animate() {


        UIView.animate(withDuration: 5) {
            self.leftAvatarBg.snp.updateConstraints { (make) in
                make.right.equalTo(self.snp.left).offset(UIScreen.main.bounds.width/2+30)
            }

            self.rightAvatarBg.snp.updateConstraints { (make) in
                make.left.equalTo(self.snp.right).inset(UIScreen.main.bounds.width/2+30)
            }
            self.layoutIfNeeded()
        }
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

我尝试制作动画的 2 个视图是 leftAvatarBg 和 rightAvatarBg。

在动画之前,我将它们设置在屏幕的外部,想让它们在一个视图中从左向右滑动,在另一个视图中从右向左滑动。

在我的控制器中,我只是调用:

func setupAnimation() {
    let matchView = MatchAnimation()
     view.addSubview(matchView)
     matchView.animate()
}

这样做的结果是整个视图都在动画(缩放)。

我错过了什么吗?

更新:感谢 swift2geek,它们似乎是对象的创建和动画之间的冲突。在他的解决方案中,他通过按下按钮来触发动画。就我而言,我想尽快自动触发动画。如何确保在创建对象后触发动画?

【问题讨论】:

  • 尝试将 2 个更新块放在动画之外,只保留 layoutIfNeded()
  • 我试过了,结果是一样的
  • 你能把动画线放在 viewDidAppear 中吗,同样在 setupAnimation 中,在添加子视图之前看不到 frame 或 aulayout
  • 只需更改约束并调用:UIView.animate(withDuration: 0.01, animations: { [weak self] in self?.view.layoutIfNeeded() })

标签: ios swift animation snapkit


【解决方案1】:

我对您的 bdsm SnapKit 不满意,因此请自行设置正确的限制。所以它不起作用的主要原因 - 你应该分开动画和对象创建。

你的视图控制器:

import UIKit

class ViewController: UIViewController {

    @IBOutlet var matchButton: MatchButton!
    @IBOutlet var matchView: MatchAnimation!

    override func viewDidLoad() {
        super.viewDidLoad()

        setupAnimation()
        setupButton()
    }

    func setupAnimation() {
        matchView = MatchAnimation()
        matchView.isUserInteractionEnabled = true
        view.addSubview(matchView)

    }

    func setupButton() {
        matchButton = MatchButton()
        matchButton.isUserInteractionEnabled = true
        matchButton.isEnabled = true
        matchButton.addTarget(self, action: #selector(pressed(_:)), for: .touchUpInside)

        matchView.addSubview(matchButton)
    }

    @objc func pressed(_ sender: MatchButton!) {
        print("button tapped")
        matchView.animate()
    }
}

你的 MatchAnimation 类:

import UIKit
import SnapKit

class MatchAnimation: UIView {

    let viewBackground: UIView = {
        let view = UIView()
        view.backgroundColor = UIColor(red: 0/255, green: 0/255, blue: 0/255, alpha: 0.75)
        view.alpha = 1
        return view
    }()

    let matchView: UIView = {
        let view = UIView()
        return view
    }()

    let matchLabel: UILabel = {
        let label = UILabel()
        label.text = "Title"
        label.textColor = .white
        label.textAlignment = .center
        return label
    }()

    let leftAvatarBg: UIView = {
        let view = UIView()
        view.backgroundColor = .white
        view.layer.cornerRadius = 91/2
        return view
    }()

    let rightAvatarBg: UIView = {
        let view = UIView()
        view.backgroundColor = .blue
        view.layer.cornerRadius = 91/2
        return view
    }()

    init() {
        super.init(frame: UIScreen.main.bounds)
        viewBackground.frame = self.frame
        self.addSubview(viewBackground)

        self.addSubview(matchView)
        matchView.addSubview(matchLabel)
        matchView.addSubview(leftAvatarBg)
        matchView.addSubview(rightAvatarBg)

        matchView.snp.makeConstraints { (make) in
            make.left.right.equalToSuperview()
            make.center.equalToSuperview()
        }

        matchLabel.snp.makeConstraints { (make) in
            make.top.equalToSuperview()
            make.centerX.equalToSuperview()
            make.size.equalTo(CGSize(width: 193, height: 40))
        }

        leftAvatarBg.snp.makeConstraints { (make) in
            make.top.equalTo(matchLabel.snp.bottom).offset(20)
            make.centerX.equalToSuperview()
            make.size.equalTo(CGSize(width: 91, height: 91))
            make.right.equalTo(self.snp.left).offset(90)
        }

        rightAvatarBg.snp.makeConstraints { (make) in
            make.top.equalTo(leftAvatarBg)
            make.size.equalTo(leftAvatarBg)
            make.left.equalTo(self.snp.right).inset(120)
        }
    }

    func animate() {

        UIView.animate(withDuration: 5) {
            self.leftAvatarBg.snp.updateConstraints { (make) in
                make.right.equalTo(self.snp.left).offset(UIScreen.main.bounds.width/2+30)
            }

            self.rightAvatarBg.snp.updateConstraints { (make) in
                make.left.equalTo(self.snp.right).inset(UIScreen.main.bounds.width/2+30)
            }
            self.layoutIfNeeded()
        }
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

和匹配按钮:

import UIKit
import SnapKit

class MatchButton: UIButton {

    let goToChatButton: UIButton = {
        let button = UIButton()
        button.setTitle("Button", for: .normal)
        button.backgroundColor = .red
        button.setTitleColor(.white, for: .normal)
        button.layer.cornerRadius = 24.5
        return button
    }()

    init() {
        super.init(frame: UIScreen.main.bounds)

        self.addSubview(goToChatButton)

        goToChatButton.snp.makeConstraints { (make) in
            make.size.equalTo(CGSize(width: 171, height: 50))
            make.top.greaterThanOrEqualTo(100)
            make.centerX.equalToSuperview()

        }
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

【讨论】:

  • 为您解答。您似乎是对的,动画和视图的创建之间存在冲突。我尝试了您的解决方案并且它有效。问题是我不想通过按下按钮来触发动画,而是尽快自动触发。我怎样才能得到这个?我已经更新了我的问题
【解决方案2】:

如果您希望动画尽快触发,只需将布局animate() 函数添加到viewDidAppear

【讨论】:

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