您正在制造不良行为..
var bytes2: [Float] = [39, 77, 111, 111, 102, 33, 39, 0]
let uint8Pointer2 = UnsafeMutablePointer<Float>.allocate(capacity: 8)
uint8Pointer2.initialize(from: &bytes2, count: 8)
创建一个指向某个内存的指针并将该内存初始化为存储在bytes2..中的值。
所以:uint8Pointer2 = [39, 77, 111, 111, 102, 33, 39, 0]
然后你决定创建一个引用该指针内存的指针:
var uint8Pointer = UnsafeMutablePointer<Float>?.init(uint8Pointer2)
因此,如果您打印 uint8Pointer,它将具有与 uint8Pointer2.. 完全相同的值。如果您决定更改它的任何值,它也会更改 uint8Pointer2..
所以当你这样做时:
var bytes: [Float] = [391, 771, 1111, 1111, 1012, 331, 319, 10]
uint8Pointer?.initialize(from: &bytes, count: 8)
它用[391, 771, 1111, 1111, 1012, 331, 319, 10]覆盖了uint8Pointer2的值..
到目前为止,uint8Pointer 只是uint8Pointer2 的一个浅拷贝。更改一个会影响另一个..
现在你决定这样做:
let uint8Pointer1 = UnsafeMutablePointer<UnsafeMutablePointer<Float>?>!.init(&uint8Pointer)
uint8Pointer1?.initialize(from: &uint8Pointer, count: 8)
在这里,您创建了一个指向 uint8Pointer 的指针 (uint8Pointer1),并且您说 uint8Pointer1 使用 uint8Pointer 进行初始化.. 但是您正在使用指向自身的指针和计数为 8 的指针初始化..
首先,不要费心在一个指向自身值的指针上调用初始化。它已经指向正确的值了。
很好的是:
uint8Pointer1?.initialize(from: &uint8Pointer, count: 1)
//Same as: memcpy(uint8Pointer1, &uint8Pointer, sizeof(uint8Pointer)`
//However, they both point to the same memory address..
会崩溃,但是:
uint8Pointer1?.initialize(from: &uint8Pointer)
//Same as: `uint8Pointer1 = uint8Pointer`.. Note: Just a re-assignment.
不会..因为它不会为后者执行memcpy .. 而前者会。
希望我解释正确..
附:正确命名变量!
C++ 人的翻译:
//Initial pointer to array..
float bytes2[] = {39, 77, 111, 111, 102, 33, 39, 0};
float* uint8Pointer2 = &bytes[2];
memcpy(uint8Pointer2, &bytes2[0], bytes2.size() * sizeof(float));
//Shallow/Shadowing Pointer...
float* uint8Pointer = uint8Pointer2;
float bytes[] = {391, 771, 1111, 1111, 1012, 331, 319, 10};
memcpy(uint8Pointer, &bytes[0], bytes.size() * sizeof(float));
//Pointer to pointer..
float** uint8Pointer1 = &uint8Pointer;
//Bad.. uint8Pointer1 and &uint8Pointer is the same damn thing (same memory address)..
//See the line above (float** uint8Pointer1 = &uint8Pointer)..
memcpy(uint8Pointer1, &uint8Pointer, 8 * sizeof(uint8Pointer));
//The memcpy is unnecessary because it already pointers to the same location.. plus it's also wrong lol.